maravillaj2

Argentina
Streamer Player

182 followers 49 streams in 30 days 2 avg. viewers last live on Oct 24, 2026

571 matches tracked 141 matches in 30 days
ELO ▲ 8
1,587
30-day peak: 1,589
Rank SA
#18,335
Argentina #4,881 in Argentina

How does maravillaj2 play?

Rating 0.95 (from 433 matches) K/R 0.69 ADR 76.8 from 571 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 433 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.3
Knife kills 8 in 571 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 19%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 46x 4K, 5 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +205
= Stayed the same
ADR at 75.2, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.08, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 571 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −714 ELO
210 matches · 44% win rate
On Nuke −121 ELO
46 matches · 43% win rate
On Tuesdays −473 ELO, win rate 40%

maravillaj2 loses the most ELO on Mirage: −714 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Recorded match no. 500 · Inferno
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 571 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage210
44% better than 27%
0.67 better than 22%
76.2 better than 31%
0.93 better than 22%
48% of 769 duels better than 36%
32% of 105 situations better than 32%
Dust 2169
55% better than 65%
0.71 better than 43%
77.4 better than 37%
0.97 better than 36%
50% of 536 duels better than 47%
41% of 68 situations better than 55%
Inferno51
63% better than 86%
0.68 better than 33%
75.0 better than 25%
0.95 better than 31%
49% of 229 duels better than 43%
27% of 26 situations better than 23%
Anubis49
55% better than 66%
0.75 better than 65%
85.1 better than 76%
1.06 better than 73%
53% of 246 duels better than 65%
43% of 23 situations better than 65%
Nuke46
43% better than 16%
0.67 better than 13%
72.7 better than 10%
0.93 better than 15%
38% of 160 duels better than 3%
33% of 21 situations better than 36%
Ancient28
57% better than 74%
0.67 better than 19%
74.9 better than 19%
0.90 better than 14%
35% of 116 duels better than 1%
40% of 10 situations better than 56%
Cache14
57% -
0.71 -
74.9 -
1.05-
46% of 48 duels -
50% of 10 situations -
Overpass3
33% -
0.84 -
84.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How maravillaj2 plays

Across 571 matches maravillaj2 averages K/R 0.69 and ADR 76.8; the rating across the 433 rated matches is 0.95. Biggest strength: Utility hit rate at 42%, better than 91% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 63% win rate in 51 matches. In 135 of 433 matches the rating was 1.10 or higher (31%), in 200 it was below 0.90. In 316 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: June 2026 at 1.05. maravillaj2 loses the most ELO on Mirage (−714 ELO, win rate 44%). Things go best on Inferno (+425 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +388 ELO. Improved over the last three months: ELO +205. Got weaker: K/R −0.05, Rating −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 75.2, Win rate at 51%. Last 30 days: 141 matches, win rate 48%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.