ManuchoFPS

Yemen
Streamer

148 followers 1 stream in 30 days 3 avg. viewers last live on Oct 13, 2026

297 matches tracked 66 matches in 30 days

How does ManuchoFPS play?

Rating 1.15 (from 221 matches) K/R 0.83 ADR 90.5 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 221 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.11+0.12 · Ø 0.99 better than 85%
Pistol kills per match 2.9
Knife kills 7 in 297 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (3.9%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 97%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 44x 4K, 6 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +8.1, ELO +205
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.86 (at the start 0.79). Well above the average (0.72).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −78 ELO
23 matches · 48% win rate
On Dust 2 −52 ELO
68 matches · 49% win rate
Between 0:00 and 6:00 −211 ELO, win rate 46%
On Fridays −175 ELO, win rate 40%

ManuchoFPS loses the most ELO on Nuke: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.70 · Dust 2
  3. Most kills in a match: 47 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
53% better than 61%
0.85 better than 94%
93.6 better than 96%
1.16 better than 91%
55% of 471 duels better than 76%
34% of 41 situations better than 40%
Dust 268
49% better than 44%
0.81 better than 85%
88.3 better than 86%
1.23 better than 96%
55% of 236 duels better than 75%
45% of 20 situations better than 68%
Inferno26
54% better than 61%
0.73 better than 59%
80.9 better than 60%
0.96 better than 34%
47% of 104 duels better than 32%
30% of 10 situations better than 31%
Nuke23
48% better than 34%
0.81 better than 73%
88.7 better than 80%
1.12 better than 71%
52% of 123 duels right on the average
38% of 16 situations right on the average
Anubis20
55% better than 66%
0.77 better than 74%
88.9 better than 89%
1.08 better than 76%
58% of 93 duels better than 86%
44% of 9 situations better than 68%
Cache20
70% -
0.87 -
92.9 -
1.18-
57% of 54 duels -
50% of 12 situations -
Ancient16
38% better than 15%
0.86 better than 95%
96.9 better than 97%
1.17-
63% of 59 duels better than 97%
25% of 4 situations better than 21%
Overpass9
44% -
0.84 -
86.5 -
1.00-
33% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ManuchoFPS plays

Across 297 matches ManuchoFPS averages K/R 0.83 and ADR 90.5; the rating across the 221 rated matches is 1.15. Biggest strength: 3K rounds at 5.8%, better than 97% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 18.2 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 104 of 221 matches the rating was 1.10 or higher (47%), in 67 it was below 0.90. In 131 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: September 2026 at 1.33. ManuchoFPS loses the most ELO on Nuke (−78 ELO, win rate 48%). Things go best on Cache (+179 ELO, win rate 70%). Match no. 4 of the day goes best: 61% win rate, +85 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +8.1, ELO +205. Got weaker: Headshots −2 pp, Win rate −4 pp. Last 30 days: 66 matches, win rate 55%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.