mantuuu

Poland
Creator Streamer
230 matches tracked
ELO ▼ 2
3,359
30-day peak: 3,391
Rank EU ▼ 128 places
#1,969
Poland #114 in Poland
30 days · prev. #1,841 · best #1,755

How does mantuuu play?

Rating 1.22 (from 77 matches) K/R 0.85 ADR 88.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 77 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 27%−15 pp · Ø 42% better than 4%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 2%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 2.6
Knife kills 1 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 9x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +115
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.6, Headshots −6 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.88
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.91. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −95 ELO
41 matches · 49% win rate
On Nuke −40 ELO
38 matches · 50% win rate
On Saturdays −68 ELO, win rate 48%

mantuuu loses the most ELO in match 3 of the day: −95 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.52 · Nuke
  3. Longest win streak: 10 wins in a row · Inferno
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 42%
0.80 better than 67%
83.4 better than 55%
1.18 better than 82%
68% of 124 duels better than 99%
16% of 19 situations better than 4%
Dust 263
63% better than 79%
0.91 better than 94%
94.2 better than 92%
1.37 better than 98%
67% of 104 duels better than 97%
40% of 15 situations right on the average
Nuke38
50% better than 26%
0.86 better than 84%
89.8 better than 80%
1.22-
54% of 59 duels better than 53%
63% of 8 situations better than 91%
Ancient16
63% better than 75%
0.79 better than 66%
86.7 better than 72%
1.18-
58% of 38 duels better than 79%
0% of 1 situations better than 1%
Anubis15
53% better than 43%
0.76 better than 53%
78.6 better than 33%
1.02-
37% of 35 duels better than 1%
14% of 7 situations better than 5%
Overpass10
30% -
0.92 -
89.9 -
0.95-
100% of 1 duels -
-
Inferno9
33% -
0.90 -
87.6 -
-
-
-
Cache7
86% -
0.95 -
92.2 -
1.40-
74% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mantuuu plays

Across 230 matches mantuuu averages K/R 0.85 and ADR 88.0; the rating across the 77 rated matches is 1.22. Biggest strength: Opening duels won at 60%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 63% win rate in 63 matches. In 46 of 77 matches the rating was 1.10 or higher (60%), in 15 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.88. mantuuu loses the most ELO in match 3 of the day (−95 ELO, win rate 49%). Things go best on Dust 2 (+315 ELO, win rate 63%). Match no. 4 of the day goes best: 61% win rate, +106 ELO. Improved over the last three months: Win rate +8 pp, ELO +115. Got weaker: K/R −0.06, ADR −6.6, Headshots −6 pp. Last 30 days: 9 matches, win rate 78%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.