Majkeer

Cyprus
Streamer

21 followers 2 streams in 30 days 4 avg. viewers last live on Oct 25, 2026

On FACEIT since 2026 179 matches tracked 31 matches in 30 days
ELO ▲ 154
1,118
30-day peak: 1,118
Rank EU
#1,071,043
Cyprus #1,235 in Cyprus

How does Majkeer play?

Rating 1.00 K/R 0.71 ADR 77.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 62%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.98).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 5%−5 pp · Ø 10% better than 33%
K/D 1.01+0.03 · Ø 0.98 better than 75%
Pistol kills per match 2.3
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 49%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 44%
MVPs per match 1.9−0.3 · Ø 2.2 better than 27%
4Ks and aces 7x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 38%
Enemies flashed per round 0.36+0.12 · Ø 0.24 better than 81%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +9 pp, ELO +236
= Stayed the same
K/R at 0.72, ADR at 77.9
▼ Got worse
Nothing clear

Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −131 ELO
27 matches · 41% win rate
On Ancient −84 ELO
29 matches · 38% win rate
Between 12:00 and 18:00 −101 ELO, win rate 44%
On Saturdays −237 ELO, win rate 32%

Majkeer loses the most ELO on Inferno: −131 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 1.80 · Dust 2
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% right on the average
0.64 better than 21%
73.5 better than 29%
0.92 better than 32%
53% of 123 duels better than 71%
39% of 36 situations better than 52%
Ancient29
38% better than 13%
0.72 better than 63%
80.6 better than 64%
0.98 better than 60%
46% of 95 duels better than 35%
30% of 23 situations better than 35%
Inferno27
41% better than 21%
0.78 better than 87%
81.3 better than 69%
1.10 better than 90%
57% of 98 duels better than 87%
48% of 21 situations better than 72%
Dust 225
60% better than 87%
0.71 better than 58%
76.2 better than 39%
1.04 better than 77%
51% of 86 duels better than 61%
22% of 18 situations better than 13%
Anubis23
61% better than 84%
0.80 better than 88%
83.4 better than 74%
1.10 better than 85%
55% of 82 duels better than 81%
41% of 29 situations better than 66%
Nuke18
44% better than 30%
0.65 better than 25%
75.4 better than 44%
0.92 better than 35%
46% of 57 duels better than 38%
42% of 12 situations better than 58%
Cache15
53% -
0.66 -
71.4 -
0.94-
44% of 48 duels -
33% of 18 situations -
Overpass4
25% -
0.66 -
78.6 -
0.89-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Majkeer plays

Across 179 matches Majkeer averages K/R 0.71, ADR 77.7 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 88% of level 5 players. Most room to improve: Rounds with first kill at 8%, better than only 25% of level 5 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 67 of 179 matches the rating was 1.10 or higher (37%), in 77 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. Majkeer loses the most ELO on Inferno (−131 ELO, win rate 41%). Things go best on Anubis (+210 ELO, win rate 61%). Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +9 pp, ELO +236. Unchanged in recent months: K/R at 0.72, ADR at 77.9. Last 30 days: 31 matches, win rate 55%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.