MaisieCS

Japan
Streamer

1,739 followers 15 streams in 30 days 38 avg. viewers last live on Oct 23, 2026

324 matches tracked 68 matches in 30 days
ELO ▲ 76
1,737
30-day peak: 1,833
Rank EU
#403,203
Japan #11,108 in Japan

How does MaisieCS play?

Rating 0.93 (from 230 matches) K/R 0.70 ADR 74.4 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.4
Knife kills 3 in 324 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 19%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 18x 4K, 4 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +179
= Stayed the same
K/R at 0.70, ADR at 74.8, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to May 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −372 ELO
48 matches · 33% win rate
On Mirage −62 ELO
88 matches · 48% win rate
On Fridays −276 ELO, win rate 37%

MaisieCS loses the most ELO on Ancient: −372 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.57 · Mirage
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
48% better than 40%
0.71 better than 42%
77.5 better than 38%
0.95 better than 29%
43% of 254 duels better than 15%
26% of 31 situations better than 18%
Dust 266
48% better than 41%
0.69 better than 33%
71.0 better than 11%
0.97 better than 36%
52% of 180 duels better than 60%
17% of 18 situations better than 6%
Anubis58
60% better than 83%
0.71 better than 42%
75.3 better than 24%
0.96 better than 30%
44% of 183 duels better than 16%
33% of 24 situations better than 40%
Ancient48
33% better than 7%
0.63 better than 7%
63.8 better than 1%
0.87 better than 8%
35% of 139 duels better than 1%
37% of 27 situations better than 47%
Inferno44
57% better than 69%
0.63 better than 12%
66.5 better than 3%
0.89 better than 14%
41% of 103 duels better than 10%
46% of 13 situations better than 69%
Cache12
58% -
0.59 -
69.9 -
0.80-
38% of 66 duels -
40% of 5 situations -
Overpass5
100% -
0.78 -
80.2 -
1.01-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MaisieCS plays

Across 324 matches MaisieCS averages K/R 0.70 and ADR 74.4; the rating across the 230 rated matches is 0.93. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 58 matches. In 62 of 230 matches the rating was 1.10 or higher (27%), in 110 it was below 0.90. In 191 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. MaisieCS loses the most ELO on Ancient (−372 ELO, win rate 33%). Things go best on Anubis (+330 ELO, win rate 60%). Match no. 3 of the day goes best: 59% win rate, +268 ELO. Improved over the last three months: Headshots +3 pp, ELO +179. Unchanged in recent months: K/R at 0.70, ADR at 74.8, Win rate at 51%. Last 30 days: 68 matches, win rate 50%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.