MAGILAcs

Lithuania
Streamer
456 matches tracked 58 matches in 30 days
ELO ▼ 52
3,588
30-day peak: 3,715
Rank EU ▲ 182 places
#771
Lithuania #7 in Lithuania
30 days · prev. #953 · best #715

How does MAGILAcs play?

Rating 1.08 (from 320 matches) K/R 0.79 ADR 81.0 from 456 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 320 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly below the average (1.12).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 19%+5 pp · Ø 14% better than 76%
K/D 1.06−0.06 · Ø 1.12 better than 19%
Pistol kills per match 2.6
Knife kills 13 in 456 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so clearly below the average (14.6%).

2K rounds 13.1%−1.5 pp · Ø 14.6% better than 14%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 46x 4K, 4 aces in 192 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.9−1.0 · Ø 3.9 better than 17%
Enemies flashed per round 0.21−0.14 · Ø 0.35 better than 11%
Deaths per round 75%+5 pp · Ø 70% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.09, ELO +178
= Stayed the same
K/R at 0.79, ADR at 80.5, Win rate at 57%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.79 (at the start 0.80). Right on the average (0.79).

Patterns

From the last 456 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
162 matches · 56% win rate
In match 1 of the day −4 ELO
125 matches · 53% win rate
Between 0:00 and 6:00 −131 ELO, win rate 53%
On Sundays −167 ELO, win rate 52%

MAGILAcs loses the most ELO on Mirage: −36 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.72 · Ancient
  4. Longest win streak: 18 wins in a row · Cache

Maps in detail

from the last 456 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
56% better than 43%
0.80 better than 46%
80.9 better than 21%
1.07 better than 29%
52% of 705 duels better than 29%
45% of 31 situations better than 70%
Ancient86
65% better than 73%
0.81 better than 55%
83.9 better than 41%
1.12 better than 48%
55% of 405 duels right on the average
48% of 25 situations better than 69%
Nuke55
62% better than 72%
0.82 better than 73%
79.7 better than 36%
1.17 better than 77%
51% of 230 duels better than 42%
28% of 18 situations better than 20%
Anubis52
62% better than 62%
0.80 right on the average
82.6 better than 34%
1.08 better than 34%
49% of 298 duels better than 23%
45% of 20 situations better than 66%
Dust 249
59% better than 56%
0.78 better than 40%
84.0 better than 39%
1.07 better than 28%
54% of 197 duels better than 43%
7% of 14 situations better than 1%
Cache29
62% -
0.72 -
77.8 -
1.00-
49% of 177 duels -
67% of 3 situations -
Inferno18
56% better than 55%
0.66 better than 15%
74.1 better than 15%
0.95-
55% of 58 duels better than 64%
0% of 2 situations better than 1%
Overpass5
40% -
0.78 -
48.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MAGILAcs plays

Across 456 matches MAGILAcs averages K/R 0.79 and ADR 81.0; the rating across the 320 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 78% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 75%, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 86 matches. In 147 of 320 matches the rating was 1.10 or higher (46%), in 119 it was below 0.90. In 192 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. MAGILAcs loses the most ELO on Mirage (−36 ELO, win rate 56%). Things go best on Ancient (+364 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +326 ELO. Improved over the last three months: Rating +0.09, ELO +178. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, ADR at 80.5, Win rate at 57%. Last 30 days: 58 matches, win rate 53%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.