machikalovsk1cs

Greece
Streamer
576 matches tracked 98 matches in 30 days

How does machikalovsk1cs play?

Rating 0.97 (from 427 matches) K/R 0.70 ADR 80.5 from 576 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 427 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 35%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.8
Knife kills 3 in 576 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 51x 4K, 5 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.0
= Stayed the same
Headshots at 50%, Win rate at 48%
▼ Got worse
ELO −168

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 576 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −468 ELO
98 matches · 39% win rate
On Mirage −384 ELO
103 matches · 42% win rate
Between 18:00 and 24:00 −322 ELO, win rate 42%
On Wednesdays −481 ELO, win rate 39%

machikalovsk1cs loses the most ELO in match 1 of the day: −468 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 576 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2193
51% better than 48%
0.70 better than 32%
81.1 better than 53%
0.98 better than 33%
53% of 749 duels better than 60%
48% of 75 situations better than 76%
Ancient134
63% better than 85%
0.76 better than 60%
86.3 better than 74%
1.07 better than 67%
56% of 479 duels better than 77%
40% of 57 situations better than 56%
Mirage103
42% better than 18%
0.64 better than 10%
76.0 better than 27%
0.89 better than 9%
45% of 372 duels better than 18%
26% of 34 situations better than 18%
Anubis50
34% better than 6%
0.70 better than 30%
79.3 better than 41%
0.96 better than 25%
57% of 163 duels better than 81%
33% of 27 situations better than 38%
Inferno49
35% better than 6%
0.68 better than 26%
77.9 better than 36%
0.95 better than 19%
49% of 191 duels better than 33%
38% of 24 situations better than 56%
Cache29
31% -
0.65 -
78.0 -
0.89-
49% of 130 duels -
50% of 10 situations -
Nuke12
67% -
0.61 -
70.4 -
0.84-
56% of 45 duels -
40% of 5 situations -
Overpass3
33% -
0.52 -
59.1 -
-
-
-
Vertigo3
33% -
0.74 -
85.4 -
0.93-
53% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How machikalovsk1cs plays

Across 576 matches machikalovsk1cs averages K/R 0.70 and ADR 80.5; the rating across the 427 rated matches is 0.97. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.97, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 148 of 427 matches the rating was 1.10 or higher (35%), in 192 it was below 0.90. In 301 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: October 2026 at 1.00. machikalovsk1cs loses the most ELO in match 1 of the day (−468 ELO, win rate 39%). Things go best on Ancient (+871 ELO, win rate 63%). Match no. 4 of the day goes best: 61% win rate, +383 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.0. Got weaker: ELO −168. Unchanged in recent months: Headshots at 50%, Win rate at 48%. Last 30 days: 98 matches, win rate 47%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.