Maarkoos

Poland
Streamer

11,662 followers 27 streams in 30 days 268 avg. viewers last live on Oct 21, 2026

550 matches tracked 159 matches in 30 days
ELO ▲ 437
4,308
30-day peak: 4,308
Rank EU ▼ 3 places
#39
Poland #4 in Poland
30 days · prev. #36 · best #35

How does Maarkoos play?

Rating 1.17 K/R 0.82 ADR 89.8 from 550 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 550 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (440 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 60%+6 pp · Ø 54% better than 85%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 50%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (54%).

Headshot rate 42%−12 pp · Ø 54% better than 9%
AWP share of kills 30%+17 pp · Ø 13% better than 86%
K/D 1.21+0.10 · Ø 1.11 better than 65%
Pistol kills per match 3.0
Knife kills 21 in 550 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.5).

2K rounds 15.0%+0.9 pp · Ø 14.1% better than 58%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.8+0.3 · Ø 2.5 better than 67%
4Ks and aces 129x 4K, 14 aces in 440 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 35%
Enemies flashed per round 0.33−0.01 · Ø 0.34 better than 44%
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +195
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 90.4, Headshots at 42%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.80). Slightly above the average (0.78).

Patterns

From the last 550 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
84 matches · 51% win rate
On Mondays −362 ELO, win rate 44%

Maarkoos loses the most ELO on Anubis: −78 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.68 · Cache
  3. Most kills in a match: 49 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 550 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage206
57% better than 47%
0.84 better than 66%
91.0 better than 72%
1.20 better than 71%
61% of 1,122 duels better than 83%
38% of 133 situations better than 44%
Dust 2113
51% better than 25%
0.84 better than 66%
92.0 better than 75%
1.20 better than 68%
61% of 709 duels better than 78%
38% of 58 situations better than 44%
Anubis84
51% better than 26%
0.82 better than 59%
90.3 better than 71%
1.17 better than 62%
56% of 482 duels better than 59%
45% of 55 situations better than 63%
Nuke68
54% better than 47%
0.81 better than 73%
86.6 better than 70%
1.16 better than 79%
57% of 331 duels better than 73%
33% of 48 situations better than 33%
Cache46
57% -
0.76 -
85.8 -
1.10-
55% of 238 duels -
36% of 22 situations -
Ancient29
52% better than 25%
0.75 better than 28%
85.1 better than 47%
1.08 better than 36%
56% of 149 duels better than 59%
35% of 23 situations better than 36%
Inferno4
50% -
0.78 -
87.4 -
1.12-
61% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maarkoos plays

Across 550 matches Maarkoos averages K/R 0.82, ADR 89.8 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 42% headshots. The strongest map is Mirage with a 57% win rate in 206 matches. In 300 of 550 matches the rating was 1.10 or higher (55%), in 123 it was below 0.90. In 440 matches with detailed stats: 129 4Ks and 14 aces. Best month by rating: October 2026 at 1.20. Maarkoos loses the most ELO on Anubis (−78 ELO, win rate 51%). Things go best on Mirage (+773 ELO, win rate 57%). Improved over the last three months: ELO +195. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 90.4, Headshots at 42%, Win rate at 54%. Last 30 days: 159 matches, win rate 55%, net ELO +347.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.