m4tthii

Poland
Streamer Player

5,192 followers 21 streams in 30 days 10 avg. viewers last live on Oct 21, 2026

462 matches tracked 79 matches in 30 days
ELO ▼ 9
3,798
30-day peak: 4,004
Rank EU ▼ 156 places
#317
Poland #22 in Poland
30 days · prev. #161 · best #161

How does m4tthii play?

Rating 1.14 (from 358 matches) K/R 0.80 ADR 84.0 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 358 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so clearly above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 60%+5 pp · Ø 55% better than 85%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 17%
AWP share of kills 36%+22 pp · Ø 14% better than 92%
K/D 1.17+0.05 · Ø 1.12 better than 52%
Pistol kills per match 2.9
Knife kills 8 in 462 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so slightly above the average (4.6%).

2K rounds 14.5%−0.1 pp · Ø 14.6% better than 43%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 58%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 53x 4K, 5 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.39+0.04 · Ø 0.35 better than 65%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.06, Win rate +4 pp
= Stayed the same
K/R at 0.82, ADR at 84.6
▼ Got worse
Headshots −2 pp, ELO −174

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.82 (at the start 0.79). Slightly above the average (0.79).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −345 ELO
96 matches · 44% win rate
On Ancient −119 ELO
83 matches · 48% win rate
On Fridays −142 ELO, win rate 44%

m4tthii loses the most ELO in match 1 of the day: −345 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Cache
  2. Highest rating in a match: 2.75 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
53% better than 29%
0.81 right on the average
84.6 better than 39%
1.15 better than 55%
60% of 586 duels better than 79%
40% of 78 situations better than 52%
Ancient83
48% better than 18%
0.79 better than 44%
82.6 better than 34%
1.11 better than 45%
54% of 288 duels better than 46%
41% of 44 situations better than 53%
Dust 281
58% right on the average
0.81 better than 53%
85.8 better than 49%
1.19 better than 65%
60% of 268 duels better than 75%
39% of 38 situations better than 48%
Nuke56
61% better than 70%
0.79 better than 61%
84.8 better than 59%
1.11 better than 63%
58% of 227 duels better than 76%
38% of 32 situations better than 45%
Anubis44
59% better than 52%
0.83 better than 65%
85.6 better than 49%
1.22 better than 77%
61% of 198 duels better than 82%
40% of 20 situations right on the average
Cache23
43% -
0.78 -
79.4 -
1.10-
54% of 122 duels -
22% of 9 situations -
Inferno11
36% -
0.66 -
74.1 -
0.96-
48% of 46 duels -
50% of 6 situations -
Overpass6
83% -
0.82 -
81.6 -
1.19-
56% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4tthii plays

Across 462 matches m4tthii averages K/R 0.80 and ADR 84.0; the rating across the 358 rated matches is 1.14. Biggest strength: Opening duels won at 60%, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 46%, better than only 17% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Nuke with a 61% win rate in 56 matches. In 198 of 358 matches the rating was 1.10 or higher (55%), in 85 it was below 0.90. In 225 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. m4tthii loses the most ELO in match 1 of the day (−345 ELO, win rate 44%). Things go best in match 2 of the day (+463 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +463 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −174. Unchanged in recent months: K/R at 0.82, ADR at 84.6. Last 30 days: 79 matches, win rate 49%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.