m4rk_cs

Serbia
Streamer
425 matches tracked 182 matches in 30 days
ELO ▲ 135
3,389
30-day peak: 3,421
Rank EU ▲ 214 places
#1,737
Serbia #40 in Serbia
30 days · prev. #1,951 · best #1,308

How does m4rk_cs play?

Rating 1.23 (from 281 matches) K/R 0.84 ADR 88.7 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 77 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 40% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 4%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 45% of rounds and so well above the average (11%).

Rounds with first kill 45%+34 pp · Ø 11% better than 99%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

6.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 65%+23 pp · Ø 42% better than 99%
Clutch 1v2 won 44%+23 pp · Ø 21% better than 99%
Clutch kills per match 6.2+4.6 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

73% headshots and so well above the average (53%).

Headshot rate 73%+20 pp · Ø 53% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.61+0.56 · Ø 1.05 better than 99%
Pistol kills per match 3.4 from the last 158
Knife kills 6 in 158 matches

Impact

Average
Damage and big rounds

6.2 MVPs per match and so well above the average (2.4).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 9%
3K rounds 1.3%−2.9 pp · Ø 4.2% better than 1%
MVPs per match 6.2+3.8 · Ø 2.4 better than 99%
4Ks and aces 27x 4K, 3 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.5 utility damage per round and so well below the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 0.5−3.4 · Ø 3.9 better than 1%
Enemies flashed per round 0.05−0.27 · Ø 0.32 better than 1%
Deaths per round 52%−19 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +11 pp, Win rate +27 pp, ELO +107
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, ADR −17.9

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: June 2026 with 1.10. Last 3 months: 0.78 (at the start 0.98). Slightly above the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
21 matches · 33% win rate
On Mondays −88 ELO, win rate 45%

m4rk_cs loses the most ELO on Mirage: −94 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Dust 2
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
67% better than 88%
1.02 better than 99%
104.9 better than 99%
1.52 better than 99%
59% of 99 duels better than 81%
45% of 11 situations better than 67%
Ancient35
63% better than 75%
1.06 better than 99%
107.7 better than 99%
1.55 better than 99%
65% of 81 duels better than 97%
56% of 9 situations better than 88%
Mirage21
33% better than 1%
0.93 better than 96%
97.2 better than 96%
1.27-
65% of 51 duels better than 97%
0% of 1 situations better than 1%
Inferno17
71% better than 79%
0.87 better than 77%
91.3 better than 72%
1.22-
52% of 63 duels better than 29%
44% of 18 situations better than 62%
Nuke7
86% -
0.96 -
102.1 -
1.39-
67% of 3 duels -
-
Anubis5
80% -
1.00 -
98.3 -
1.41-
55% of 22 duels -
100% of 1 situations -
Overpass5
60% -
0.69 -
78.3 -
1.00-
71% of 24 duels -
21% of 14 situations -
Vertigo5
80% -
0.75 -
78.8 -
1.16-
59% of 41 duels -
50% of 10 situations -
Cache4
75% -
0.75 -
83.3 -
1.16-
61% of 18 duels -
100% of 2 situations -
Shortdust3
100% -
1.00 -
97.2 -
1.56-
93% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4rk_cs plays

Across 425 matches m4rk_cs averages K/R 0.84 and ADR 88.7; the rating across the 281 rated matches is 1.23. Biggest strength: K/D at 1.61, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 0.5, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.1 kills per match with 73% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 53 of 77 matches the rating was 1.10 or higher (69%), in 10 it was below 0.90. In 313 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.33. m4rk_cs loses the most ELO on Mirage (−94 ELO, win rate 33%). Things go best on Dust 2 (+133 ELO, win rate 67%). Match no. 2 of the day goes best: 70% win rate, +5 ELO. Improved over the last three months: Headshots +11 pp, Win rate +27 pp, ELO +107. Got weaker: K/R −0.20, ADR −17.9. Last 30 days: 182 matches, win rate 84%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.