M4rk0vn1k

Serbia
Player
276 matches tracked 102 matches in 30 days
ELO ▼ 135
1,391
30-day peak: 1,806
Rank EU
#724,358
Serbia #6,414 in Serbia

How does M4rk0vn1k play?

Rating 0.89 (from 138 matches) K/R 0.69 ADR 78.5 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 138 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 7

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 18%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.96−0.01 · Ø 0.97 better than 37%
Pistol kills per match 2.4 from the last 275
Knife kills 2 in 275 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 14%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 9%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 15x 4K, 0 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 51%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 13%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +171
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −8.5

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.71).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −288 ELO
52 matches · 42% win rate
On Mirage −178 ELO
79 matches · 44% win rate
Between 12:00 and 18:00 −287 ELO, win rate 42%
On Mondays −432 ELO, win rate 33%

M4rk0vn1k loses the most ELO in match 2 of the day: −288 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 25%
0.63 better than 11%
74.4 better than 23%
0.82 better than 3%
46% of 173 duels better than 24%
27% of 15 situations better than 24%
Dust 261
56% better than 73%
0.71 better than 44%
80.2 better than 52%
0.87 better than 10%
43% of 130 duels better than 11%
31% of 16 situations better than 31%
Ancient47
55% better than 65%
0.76 better than 68%
83.3 better than 63%
0.95 better than 35%
42% of 69 duels better than 13%
29% of 14 situations better than 28%
Anubis44
55% better than 66%
0.72 right on the average
81.4 better than 62%
1.04 better than 68%
56% of 66 duels better than 83%
41% of 17 situations better than 63%
Nuke32
44% better than 22%
0.69 better than 27%
76.1 better than 30%
0.82 better than 4%
49% of 76 duels better than 43%
40% of 10 situations better than 53%
Cache7
43% -
0.64 -
70.3 -
0.96-
50% of 20 duels -
67% of 9 situations -
Inferno3
67% -
0.74 -
77.4 -
1.15-
43% of 7 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4rk0vn1k plays

Across 276 matches M4rk0vn1k averages K/R 0.69 and ADR 78.5; the rating across the 138 rated matches is 0.89. Most room to improve: Rating at 0.89, better than only 9% of level 7 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 56% win rate in 61 matches. In 29 of 138 matches the rating was 1.10 or higher (21%), in 69 it was below 0.90. In 138 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. M4rk0vn1k loses the most ELO in match 2 of the day (−288 ELO, win rate 42%). Things go best in match 3 of the day (+431 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +431 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +171. Got weaker: K/R −0.09, ADR −8.5. Last 30 days: 102 matches, win rate 49%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.