M2_CSG0

France
Streamer Player Viewer
303 matches tracked 77 matches in 30 days Follow on Twitch

How does M2_CSG0 play?

Rating 1.17 (from 105 matches) K/R 0.79 ADR 80.3 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 105 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 16%+5 pp better than 77%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.3
Knife kills 5 in 303 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 64x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.2
= Stayed the same
K/R at 0.80, Headshots at 53%, Win rate at 50%, ELO at 2,430
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.80 (at the start 0.78).

Patterns

From the last 303 matches, each row based on 20+ matches.

Where does the ELO go?

On Cache −252 ELO
35 matches · 37% wins
On Inferno −118 ELO
42 matches · 48% wins
On Nuke −55 ELO
20 matches · 40% wins

M2_CSG0 loses the most ELO on Cache: −252 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Highest rating in a match: 2.05 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis66
62% better than 81%
0.84 better than 88%
84.9 better than 70%
1.30 better than 97%
61% of 301 duels better than 92%
45% of 42 situations better than 68%
Dust 265
54% better than 58%
0.80 better than 77%
82.2 better than 58%
1.10 better than 68%
58% of 292 duels better than 82%
42% of 50 situations better than 61%
Mirage56
43% better than 18%
0.77 better than 62%
77.2 better than 31%
1.18 better than 88%
49% of 248 duels better than 35%
41% of 27 situations better than 59%
Inferno42
48% better than 28%
0.76 better than 58%
76.5 better than 25%
1.11–
53% of 184 duels better than 54%
38% of 26 situations better than 46%
Cache35
37% –
0.81 –
81.1 –
1.16–
50% of 128 duels –
35% of 23 situations –
Nuke20
40% better than 9%
0.83 better than 76%
82.8 better than 52%
1.19–
49% of 81 duels better than 27%
45% of 11 situations better than 63%
Ancient18
50% better than 41%
0.67 better than 14%
68.8 better than 2%
1.03–
46% of 80 duels better than 21%
44% of 9 situations better than 71%

Compared with players on the same level who have at least 15 matches on the map.

How M2_CSG0 plays

Across 303 matches M2_CSG0 averages K/R 0.79 and ADR 80.3; the rating across the 105 rated matches is 1.17. Biggest strength: Rating at 1.17. That is better than 90% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 17.5 kills per match, 53% of them headshots. The strongest map is Anubis with a 62% win rate in 66 matches. In 54 of 105 matches the rating was 1.10 or higher (51%), in 30 it was below 0.90. In 232 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. M2_CSG0 loses the most ELO on Cache (−252 ELO, win rate 37%). Things go best on Anubis (+153 ELO, win rate 62%). Improved over the last three months: ADR +4.2. Unchanged in recent months: K/R at 0.80, Headshots at 53%, Win rate at 50%, ELO at 2,430. Last 30 days: 77 matches, win rate 52%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.