m1yokard

Russia
Streamer Player

10 followers 2 streams in 30 days 1 avg. viewers last live on Oct 3, 2026

574 matches tracked 121 matches in 30 days
ELO ▼ 3
1,729
30-day peak: 1,889
Rank EU
#407,360
Russia #114,173 in Russia

How does m1yokard play?

Rating 0.99 (from 409 matches) K/R 0.69 ADR 73.8 from 574 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 409 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.5
Knife kills 7 in 574 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 31%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 44x 4K, 4 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +4.0, ELO +137
= Stayed the same
Rating at 0.99, Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.67). Right on the average (0.71).

Patterns

From the last 574 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −504 ELO
184 matches · 43% win rate
In match 4 of the day −356 ELO
73 matches · 40% win rate
On Nuke −249 ELO
36 matches · 31% win rate

m1yokard loses the most ELO on Mirage: −504 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Ancient
  2. Recorded match no. 500 · Mirage
  3. Highest rating in a match: 1.89 · Ancient
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 574 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage184
43% better than 24%
0.67 better than 23%
73.3 better than 19%
0.97 better than 37%
51% of 542 duels right on the average
36% of 97 situations better than 44%
Dust 2169
52% better than 55%
0.70 better than 38%
73.4 better than 19%
1.00 better than 47%
49% of 491 duels better than 41%
35% of 99 situations better than 43%
Ancient80
49% better than 45%
0.73 better than 55%
76.9 better than 32%
1.02 better than 60%
54% of 265 duels better than 70%
31% of 45 situations better than 34%
Anubis57
60% better than 78%
0.69 better than 32%
72.0 better than 13%
0.98 better than 42%
56% of 160 duels better than 80%
46% of 39 situations better than 69%
Nuke36
31% better than 2%
0.67 better than 16%
73.3 better than 15%
0.93 better than 16%
55% of 126 duels better than 64%
45% of 11 situations better than 62%
Inferno22
45% better than 28%
0.71 right on the average
74.1 better than 26%
1.05 better than 69%
57% of 77 duels better than 81%
67% of 6 situations better than 95%
Cache21
62% -
0.64 -
73.7 -
0.96-
53% of 83 duels -
13% of 8 situations -
Overpass3
67% -
0.78 -
85.0 -
0.92-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1yokard plays

Across 574 matches m1yokard averages K/R 0.69 and ADR 73.8; the rating across the 409 rated matches is 0.99. Biggest strength: Opening duels won at 53%, better than 75% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 129 of 409 matches the rating was 1.10 or higher (32%), in 166 it was below 0.90. In 365 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: June 2026 at 1.02. m1yokard loses the most ELO on Mirage (−504 ELO, win rate 43%). Things go best on Dust 2 (+295 ELO, win rate 52%). Improved over the last three months: K/R +0.04, ADR +4.0, ELO +137. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 0.99, Win rate at 48%. Last 30 days: 121 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.