M1scio

Lesotho
Player
59 matches tracked

How does M1scio play?

Rating 1.48 K/R 1.08 ADR 111.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 59 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 41% good 1.10 to 1.29 15% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 25% of rounds and so well above the average (11%).

Rounds with first kill 25%+14 pp · Ø 11% better than 99%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?

69% headshots and so well above the average (52%).

Headshot rate 69%+17 pp · Ø 52% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.46+0.41 · Ø 1.05 better than 99%
Pistol kills per match 4.4
Knife kills 2 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.8% of rounds and so well above the average (4.3%).

2K rounds 18.1%+4.5 pp · Ø 13.6% better than 99%
3K rounds 9.8%+5.5 pp · Ø 4.3% better than 99%
MVPs per match 3.9+1.5 · Ø 2.4 better than 99%
4Ks and aces 25x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 4%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether M1scio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 18 before.

Kills per round (K/R)

1.06
MayJunJulAugSepOct

Best month: May 2026 with 1.09.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.64 · Nuke

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
71% better than 95%
1.18 better than 99%
120.9 better than 99%
1.66 better than 99%
69% of 164 duels better than 99%
25% of 4 situations better than 19%
Inferno11
55% -
1.05 -
108.7 -
1.44-
71% of 94 duels -
60% of 5 situations -
Cache10
70% -
1.03 -
108.4 -
1.39-
61% of 75 duels -
40% of 5 situations -
Mirage8
63% -
1.11 -
116.9 -
1.57-
66% of 67 duels -
25% of 4 situations -
Nuke7
71% -
1.00 -
109.3 -
1.34-
64% of 64 duels -
67% of 3 situations -
Anubis5
80% -
0.89 -
89.5 -
1.18-
50% of 44 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M1scio plays

Across 59 matches M1scio averages K/R 1.08, ADR 111.8 and a rating of 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 23.7 kills per match with 69% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 46 of 59 matches the rating was 1.10 or higher (78%), in 7 it was below 0.90. In 41 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.