M1mran

Israel
Streamer
378 matches tracked 39 matches in 30 days
ELO ▲ 165
1,532
30-day peak: 1,532
Rank EU
#576,204
Israel #2,414 in Israel

How does M1mran play?

Rating 0.87 (from 307 matches) K/R 0.66 ADR 76.2 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 307 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 37%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 2.6
Knife kills 20 in 378 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 10%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 21x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +226
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −10.5

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.63 (at the start 0.75). Clearly below the average (0.72).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −305 ELO
60 matches · 40% win rate
On Mirage −208 ELO
80 matches · 50% win rate
Between 0:00 and 6:00 −350 ELO, win rate 39%

M1mran loses the most ELO in match 3 of the day: −305 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Recorded match no. 250 · Vertigo
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
56% better than 69%
0.67 better than 23%
77.8 better than 40%
0.91 better than 18%
49% of 449 duels better than 41%
44% of 52 situations better than 65%
Mirage80
50% right on the average
0.67 better than 22%
78.1 better than 41%
0.88 better than 11%
44% of 315 duels better than 17%
29% of 35 situations better than 24%
Ancient62
48% better than 47%
0.64 better than 9%
75.5 better than 22%
0.83 better than 3%
45% of 297 duels better than 20%
29% of 35 situations better than 27%
Nuke39
49% better than 35%
0.67 better than 13%
71.7 better than 8%
0.86 better than 5%
44% of 122 duels better than 14%
32% of 19 situations better than 31%
Inferno31
55% better than 62%
0.65 better than 19%
76.2 better than 33%
0.82 better than 4%
46% of 123 duels better than 27%
50% of 12 situations better than 77%
Anubis30
40% better than 18%
0.65 better than 16%
74.8 better than 21%
0.88 better than 12%
37% of 109 duels better than 3%
38% of 21 situations right on the average
Cache23
52% -
0.63 -
75.6 -
0.77-
44% of 73 duels -
50% of 10 situations -
Vertigo4
50% -
0.57 -
61.0 -
0.80-
45% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1mran plays

Across 378 matches M1mran averages K/R 0.66 and ADR 76.2; the rating across the 307 rated matches is 0.87. Most room to improve: Rating at 0.87, better than only 5% of level 8 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 108 matches. In 70 of 307 matches the rating was 1.10 or higher (23%), in 170 it was below 0.90. In 210 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. M1mran loses the most ELO in match 3 of the day (−305 ELO, win rate 40%). Things go best on Dust 2 (+413 ELO, win rate 56%). Match no. 2 of the day goes best: 62% win rate, +400 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +226. Got weaker: K/R −0.12, ADR −10.5. Last 30 days: 39 matches, win rate 56%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.