m1mara

Turks & Caicos Islands
Streamer
212 matches tracked 14 matches in 30 days
ELO ▼ 61
2,563
30-day peak: 2,637
Rank EU
#42,397
Turks & Caicos Islands #28 in Turks & Caicos Islands

How does m1mara play?

Rating 1.26 (from 112 matches) K/R 0.87 ADR 89.6 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 112 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.36+0.32 · Ø 1.04 better than 98%
Pistol kills per match 3.6
Knife kills 4 in 212 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 14x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +122
= Stayed the same
K/R at 0.86, Rating at 1.25, ADR at 88.4, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −125 ELO
30 matches · 47% win rate
On Ancient −76 ELO
21 matches · 38% win rate
On Fridays −18 ELO, win rate 48%

m1mara loses the most ELO in match 4 of the day: −125 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.75 · Mirage
  3. Most kills in a match: 46 · Mirage
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
54% better than 53%
0.87 better than 92%
89.8 better than 83%
1.26 better than 94%
63% of 132 duels better than 94%
56% of 34 situations better than 91%
Mirage62
63% better than 86%
0.87 better than 91%
89.0 better than 82%
1.26 better than 94%
58% of 159 duels better than 83%
39% of 49 situations right on the average
Anubis27
52% better than 46%
0.86 better than 91%
91.5 better than 90%
1.26 better than 95%
62% of 61 duels better than 94%
42% of 19 situations better than 57%
Ancient21
38% better than 9%
0.83 better than 82%
87.1 better than 72%
1.26-
54% of 24 duels better than 59%
14% of 7 situations better than 5%
Inferno14
50% -
0.91 -
90.6 -
1.33-
53% of 17 duels -
75% of 8 situations -
Cache11
73% -
0.85 -
84.4 -
1.17-
50% of 10 duels -
40% of 5 situations -
Nuke10
40% -
0.91 -
96.3 -
1.13-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1mara plays

Across 212 matches m1mara averages K/R 0.87 and ADR 89.6; the rating across the 112 rated matches is 1.26. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 50% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 75 of 112 matches the rating was 1.10 or higher (67%), in 15 it was below 0.90. In 67 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.35. m1mara loses the most ELO in match 4 of the day (−125 ELO, win rate 47%). Things go best in match 3 of the day (+207 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +207 ELO. Improved over the last three months: Win rate +3 pp, ELO +122. Unchanged in recent months: K/R at 0.86, Rating at 1.25, ADR at 88.4, Headshots at 49%. Last 30 days: 14 matches, win rate 36%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.