m1cuzzzz

Finland
Streamer Player
658 matches tracked 157 matches in 30 days
ELO ▼ 194
2,477
30-day peak: 2,769
Rank SEA ▼ 232 places
#1,202
Finland #1,498 in Finland
30 days · prev. #970 · best #747

How does m1cuzzzz play?

Rating 1.04 (from 492 matches) K/R 0.77 ADR 79.6 from 658 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 492 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.5
Knife kills 9 in 658 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 61x 4K, 4 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

16% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 16%−19 pp · Ø 35% better than 1%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +315
= Stayed the same
Rating at 1.03
▼ Got worse
K/R −0.07, ADR −5.3

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 658 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −322 ELO
37 matches · 30% win rate
On Nuke −169 ELO
57 matches · 42% win rate
On Tuesdays −176 ELO, win rate 43%

m1cuzzzz loses the most ELO on Ancient: −322 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.10 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 47 · Nuke

Maps in detail

from the last 658 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage229
49% better than 37%
0.78 better than 66%
79.1 better than 39%
1.04 right on the average
54% of 982 duels better than 66%
38% of 89 situations right on the average
Dust 2198
54% better than 60%
0.79 better than 71%
82.1 better than 54%
1.04 right on the average
57% of 799 duels better than 79%
41% of 76 situations better than 60%
Anubis119
55% better than 57%
0.76 better than 56%
78.9 better than 36%
1.06 better than 55%
57% of 468 duels better than 77%
40% of 53 situations better than 54%
Nuke57
42% better than 14%
0.77 better than 55%
80.1 better than 39%
1.02 better than 37%
54% of 196 duels better than 57%
24% of 25 situations better than 14%
Ancient37
30% better than 3%
0.70 better than 28%
73.9 better than 13%
0.94 better than 18%
46% of 133 duels better than 21%
20% of 25 situations better than 11%
Inferno14
36% -
0.74 -
75.4 -
1.12-
54% of 81 duels -
50% of 6 situations -
Cache4
25% -
0.54 -
62.1 -
0.86-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m1cuzzzz plays

Across 658 matches m1cuzzzz averages K/R 0.77 and ADR 79.6; the rating across the 492 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 16%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 41% headshots. The strongest map is Anubis with a 55% win rate in 119 matches. In 206 of 492 matches the rating was 1.10 or higher (42%), in 189 it was below 0.90. In 359 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. m1cuzzzz loses the most ELO on Ancient (−322 ELO, win rate 30%). Things go best on Mirage (+428 ELO, win rate 49%). From match no. 5 of the day on, things go best: 54% win rate, +373 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +315. Got weaker: K/R −0.07, ADR −5.3. Unchanged in recent months: Rating at 1.03. Last 30 days: 157 matches, win rate 46%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.