M0rB1ii

Russia
Streamer
147 matches tracked
ELO ▲ 51
1,493
30-day peak: 1,493
Rank EU
#611,760
Russia #168,899 in Russia

How does M0rB1ii play?

Rating 0.89 (from 15 matches) K/R 0.73 ADR 79.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 15 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 47%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 9% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 47% no comparison
K/D 1.04+0.06 · Ø 0.98 better than 75%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 10.5% no comparison
3K rounds 2.7% no comparison
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 1x 4K, 0 aces in 15 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 2.3 no comparison
Enemies flashed per round 0.18 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether M0rB1ii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 71 before.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.85.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
26 matches · 42% win rate
In match 1 of the day +115 ELO
60 matches · 50% win rate
On Fridays −99 ELO, win rate 41%

M0rB1ii loses the most ELO on Ancient: −88 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
64% better than 91%
0.76 better than 74%
82.5 better than 71%
0.98-
38% of 16 duels better than 4%
0% of 1 situations better than 1%
Dust 237
62% better than 88%
0.69 better than 35%
75.9 better than 32%
0.76-
42% of 38 duels better than 12%
33% of 6 situations better than 37%
Ancient26
42% better than 20%
0.73 better than 54%
80.7 better than 54%
0.75-
57% of 7 duels better than 86%
-
Nuke12
58% -
0.74 -
76.3 -
1.27-
80% of 10 duels -
67% of 3 situations -
Inferno11
18% -
0.68 -
73.6 -
0.52-
50% of 4 duels -
-
Anubis10
40% -
0.74 -
84.0 -
-
-
-
Overpass5
80% -
0.83 -
88.2 -
-
-
-
Train4
75% -
0.85 -
89.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How M0rB1ii plays

Across 147 matches M0rB1ii averages K/R 0.73 and ADR 79.8; the rating across the 15 rated matches is 0.89. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 16.3 kills per match with 38% headshots. The strongest map is Mirage with a 64% win rate in 42 matches. In 4 of 15 matches the rating was 1.10 or higher (27%), in 8 it was below 0.90. In 15 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. M0rB1ii loses the most ELO on Ancient (−88 ELO, win rate 42%). Things go best on Mirage (+331 ELO, win rate 64%). Last 30 days: 7 matches, win rate 43%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.