m0nstahhhh

Norway
Player
249 matches tracked
ELO ▲ 65
2,998
30-day peak: 3,000
Rank EU ▼ 1,079 places
#8,436
Norway #78 in Norway
30 days · prev. #7,357 · best #7,357

How does m0nstahhhh play?

Rating 1.14 (from 117 matches) K/R 0.79 ADR 88.5 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 117 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 10%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 29%−12 pp · Ø 41% better than 8%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.6
Knife kills 3 in 249 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 30x 4K, 2 aces in 117 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.6+2.6 · Ø 4.0 better than 95%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +171
= Stayed the same
K/R at 0.80, ADR at 90.0, Win rate at 56%
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −69 ELO
26 matches · 50% win rate
In match 4 of the day −45 ELO
35 matches · 46% win rate
On Tuesdays −122 ELO, win rate 44%

m0nstahhhh loses the most ELO on Nuke: −69 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
56% better than 62%
0.79 better than 66%
87.5 better than 76%
1.09 better than 62%
56% of 297 duels better than 73%
26% of 35 situations better than 16%
Ancient78
62% better than 77%
0.82 better than 78%
92.3 better than 88%
1.23 better than 92%
65% of 140 duels better than 97%
35% of 20 situations better than 41%
Nuke26
50% better than 28%
0.78 better than 54%
84.8 better than 60%
1.08-
53% of 47 duels right on the average
17% of 6 situations better than 8%
Cache14
57% -
0.86 -
91.6 -
1.00-
38% of 16 duels -
0% of 1 situations -
Inferno13
54% -
0.65 -
81.9 -
-
-
-
Overpass9
22% -
0.70 -
77.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How m0nstahhhh plays

Across 249 matches m0nstahhhh averages K/R 0.79 and ADR 88.5; the rating across the 117 rated matches is 1.14. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 78 matches. In 59 of 117 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 117 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. m0nstahhhh loses the most ELO on Nuke (−69 ELO, win rate 50%). Things go best on Ancient (+520 ELO, win rate 62%). Match no. 3 of the day goes best: 68% win rate, +210 ELO. Improved over the last three months: ELO +171. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.80, ADR at 90.0, Win rate at 56%. Last 30 days: 6 matches, win rate 83%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.