lyntli

Ukraine
Streamer

481 followers 42 streams in 30 days 12 avg. viewers last live on Oct 22, 2026

On FACEIT since 2015 395 matches tracked 68 matches in 30 days
ELO ▼ 20
2,070
30-day peak: 2,221
Rank EU
#197,836
Ukraine #7,934 in Ukraine

How does lyntli play?

Rating 0.90 (from 263 matches) K/R 0.64 ADR 74.1 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 263 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.5
Knife kills 14 in 395 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 22x 4K, 1 ace in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.19
= Stayed the same
K/R at 0.65, ADR at 75.2, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −117

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −83 ELO
25 matches · 40% win rate
On Dust 2 −67 ELO
84 matches · 50% win rate
Between 18:00 and 24:00 −180 ELO, win rate 45%
On Sundays −367 ELO, win rate 37%

lyntli loses the most ELO on Nuke: −83 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 1.80 · Anubis

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
50% better than 44%
0.62 better than 7%
72.4 better than 13%
0.85 better than 4%
42% of 215 duels better than 9%
38% of 37 situations right on the average
Dust 284
50% better than 44%
0.62 better than 5%
73.4 better than 15%
0.86 better than 4%
46% of 208 duels better than 22%
35% of 37 situations better than 44%
Anubis78
53% right on the average
0.65 better than 11%
74.9 better than 18%
0.95 better than 22%
48% of 176 duels better than 30%
32% of 41 situations better than 35%
Ancient59
49% better than 42%
0.63 better than 6%
73.2 better than 12%
0.88 better than 7%
47% of 162 duels better than 27%
55% of 20 situations better than 87%
Inferno33
58% better than 65%
0.66 better than 19%
76.8 better than 31%
0.99 better than 35%
53% of 73 duels better than 58%
33% of 18 situations better than 41%
Nuke25
40% better than 10%
0.68 better than 14%
75.9 better than 19%
0.96 better than 20%
47% of 59 duels better than 23%
38% of 13 situations better than 45%
Cache24
38% -
0.70 -
78.2 -
1.08-
64% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lyntli plays

Across 395 matches lyntli averages K/R 0.64 and ADR 74.1; the rating across the 263 rated matches is 0.90. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 42% headshots. The strongest map is Inferno with a 58% win rate in 33 matches. In 59 of 263 matches the rating was 1.10 or higher (22%), in 138 it was below 0.90. In 196 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. lyntli loses the most ELO on Nuke (−83 ELO, win rate 40%). Things go best from match 5 of the day (+174 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +174 ELO. Improved over the last three months: Rating +0.19. Got weaker: Headshots −3 pp, ELO −117. Unchanged in recent months: K/R at 0.65, ADR at 75.2, Win rate at 49%. Last 30 days: 68 matches, win rate 49%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.