lunik_Ya

Russia
Streamer

634 followers 11 streams in 30 days 51 avg. viewers last live on Oct 23, 2026

292 matches tracked 86 matches in 30 days
ELO ▲ 206
1,767
30-day peak: 1,799
Rank EU
#381,114
Russia #107,394 in Russia

How does lunik_Ya play?

Rating 1.02 (from 143 matches) K/R 0.74 ADR 76.3 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 39%+29 pp · Ø 10% better than 99%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.3
Knife kills 6 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 14x 4K, 2 aces in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +183
= Stayed the same
K/R at 0.73, ADR at 76.3
▼ Got worse
Rating −0.17, Headshots −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −341 ELO
63 matches · 38% win rate
On Dust 2 −108 ELO
99 matches · 45% win rate
Between 6:00 and 12:00 −122 ELO, win rate 40%

lunik_Ya loses the most ELO in match 1 of the day: −341 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.10 · Nuke

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
54% better than 63%
0.74 better than 57%
77.3 better than 38%
1.06 better than 68%
55% of 184 duels better than 76%
29% of 35 situations better than 24%
Dust 299
45% better than 32%
0.74 better than 61%
75.7 better than 28%
0.97 better than 37%
49% of 237 duels better than 43%
41% of 22 situations better than 61%
Anubis35
57% better than 67%
0.73 better than 48%
77.0 better than 31%
0.96 better than 29%
52% of 103 duels better than 56%
33% of 9 situations better than 39%
Nuke22
45% better than 19%
0.74 better than 41%
79.8 better than 36%
1.20-
55% of 40 duels better than 62%
40% of 5 situations right on the average
Ancient17
41% better than 18%
0.78 better than 73%
78.5 better than 39%
1.11-
47% of 53 duels better than 27%
17% of 12 situations better than 6%
Cache10
50% -
0.72 -
73.7 -
1.04-
58% of 52 duels -
43% of 7 situations -
Inferno6
17% -
0.52 -
52.6 -
0.70-
15% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lunik_Ya plays

Across 292 matches lunik_Ya averages K/R 0.74 and ADR 76.3; the rating across the 143 rated matches is 1.02. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 16.6 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 55 it was below 0.90. In 126 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. lunik_Ya loses the most ELO in match 1 of the day (−341 ELO, win rate 38%). Things go best on Mirage (+220 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, +206 ELO. Improved over the last three months: Win rate +5 pp, ELO +183. Got weaker: Rating −0.17, Headshots −7 pp. Unchanged in recent months: K/R at 0.73, ADR at 76.3. Last 30 days: 86 matches, win rate 52%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.