Luka_Pintija

North Macedonia
Player
505 matches tracked 96 matches in 30 days
ELO ▼ 152
2,016
30-day peak: 2,189
Rank EU
#232,935
North Macedonia #749 in North Macedonia

How does Luka_Pintija play?

Rating 1.02 (from 389 matches) K/R 0.75 ADR 77.4 from 505 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 389 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.1
Knife kills 7 in 505 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 50x 4K, 2 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +263
= Stayed the same
ADR at 76.8, Win rate at 50%
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 505 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −110 ELO
55 matches · 44% win rate
On Dust 2 −90 ELO
176 matches · 46% win rate
On Inferno −40 ELO
58 matches · 48% win rate

Luka_Pintija loses the most ELO in match 4 of the day: −110 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 54 · Mirage
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 505 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2176
46% better than 30%
0.76 better than 60%
78.2 better than 36%
1.04 better than 53%
52% of 723 duels better than 54%
36% of 74 situations better than 47%
Mirage134
57% better than 70%
0.77 better than 67%
78.8 better than 42%
1.00 better than 42%
49% of 518 duels better than 40%
39% of 54 situations better than 52%
Inferno58
48% better than 35%
0.73 right on the average
77.3 better than 35%
1.04 better than 54%
54% of 194 duels better than 65%
31% of 29 situations better than 34%
Ancient53
53% better than 54%
0.72 better than 38%
74.5 better than 16%
1.00 better than 39%
49% of 176 duels better than 38%
17% of 23 situations better than 7%
Anubis51
49% better than 38%
0.73 better than 46%
76.2 better than 24%
0.98 better than 31%
47% of 219 duels better than 25%
32% of 25 situations better than 35%
Nuke16
31% better than 1%
0.70 better than 23%
71.5 better than 6%
0.85-
45% of 47 duels better than 16%
33% of 6 situations better than 33%
Cache10
50% -
0.79 -
79.5 -
1.12-
58% of 26 duels -
33% of 3 situations -
Overpass5
20% -
0.71 -
76.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Luka_Pintija plays

Across 505 matches Luka_Pintija averages K/R 0.75 and ADR 77.4; the rating across the 389 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Mirage with a 57% win rate in 134 matches. In 146 of 389 matches the rating was 1.10 or higher (38%), in 147 it was below 0.90. In 283 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. Luka_Pintija loses the most ELO in match 4 of the day (−110 ELO, win rate 44%). Things go best in match 2 of the day (+640 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +640 ELO. Improved over the last three months: ELO +263. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: ADR at 76.8, Win rate at 50%. Last 30 days: 96 matches, win rate 47%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.