lshc1233

Brazil
Streamer
280 matches tracked
ELO ▲ 37
2,315
30-day peak: 2,331
Rank SA ▼ 118 places
#2,299
Brazil #1,465 in Brazil
30 days · prev. #2,181 · best #2,181

How does lshc1233 play?

Rating 1.12 (from 173 matches) K/R 0.79 ADR 82.9 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 173 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.2
Knife kills 5 in 280 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 20x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 18%−17 pp · Ø 35% better than 1%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +2 pp
= Stayed the same
Rating at 1.12, ADR at 83.0
▼ Got worse
Win rate −6 pp, ELO −60

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −133 ELO
37 matches · 35% win rate
On Anubis −45 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −54 ELO, win rate 48%
On Wednesdays +10 ELO, win rate 49%

lshc1233 loses the most ELO from match 5 of the day: −133 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
59% better than 76%
0.82 better than 80%
84.8 better than 68%
1.17 better than 85%
52% of 423 duels better than 55%
50% of 42 situations better than 82%
Dust 271
54% better than 60%
0.79 better than 71%
84.7 better than 65%
1.09 better than 66%
55% of 218 duels better than 70%
13% of 15 situations better than 4%
Cache28
54% -
0.78 -
79.1 -
1.06-
58% of 89 duels -
50% of 10 situations -
Anubis20
45% better than 27%
0.75 right on the average
77.0 better than 26%
1.21-
56% of 64 duels better than 73%
43% of 14 situations better than 60%
Nuke11
45% -
0.77 -
82.2 -
0.80-
68% of 19 duels -
33% of 3 situations -
Inferno9
33% -
0.79 -
78.3 -
1.10-
47% of 30 duels -
50% of 2 situations -
Ancient8
50% -
0.78 -
81.3 -
1.04-
51% of 37 duels -
33% of 6 situations -
Overpass6
67% -
0.74 -
75.3 -
1.71-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lshc1233 plays

Across 280 matches lshc1233 averages K/R 0.79 and ADR 82.9; the rating across the 173 rated matches is 1.12. Biggest strength: 3K rounds at 5.4%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 18%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 125 matches. In 82 of 173 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 95 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. lshc1233 loses the most ELO from match 5 of the day (−133 ELO, win rate 35%). Things go best on Dust 2 (+114 ELO, win rate 54%). Match no. 4 of the day goes best: 66% win rate, +87 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −60. Unchanged in recent months: Rating at 1.12, ADR at 83.0. Last 30 days: 7 matches, win rate 57%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.