How does lottxsz play?

K/R 0.82 ADR 88.7 from 107 matches
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
DamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 78%
K/D 1.16+0.12 · Ø 1.04 better than 81%

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 55%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether lottxsz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 60 before.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.83.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −194 ELO
36 matches · 33% win rate
On Mirage −84 ELO
52 matches · 44% win rate
On Dust 2 −44 ELO
27 matches · 44% win rate

lottxsz loses the most ELO in match 1 of the day: −194 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 18%
0.86 better than 89%
93.5 better than 92%
-
-
-
Dust 227
44% better than 22%
0.83 better than 82%
87.4 better than 76%
-
-
-
Ancient13
69% -
0.80 -
86.4 -
-
-
-
Inferno6
33% -
0.69 -
72.1 -
-
-
-
Anubis5
60% -
0.58 -
71.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lottxsz plays

Biggest strength: Damage per round (ADR) at 88.7, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. lottxsz loses the most ELO in match 1 of the day (−194 ELO, win rate 33%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.