lostasky

Finland
Streamer
392 matches tracked 43 matches in 30 days

How does lostasky play?

Rating 1.04 (from 361 matches) K/R 0.74 ADR 79.0 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.2
Knife kills 3 in 392 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 36x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 80%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.11, Rating −0.13, ADR −9.5, ELO −118

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −178 ELO
57 matches · 44% win rate
On Nuke −58 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 −127 ELO, win rate 45%
On Mondays −286 ELO, win rate 43%

lostasky loses the most ELO on Anubis: −178 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 50 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage182
53% better than 54%
0.75 right on the average
80.1 better than 43%
1.04 better than 48%
54% of 700 duels better than 63%
42% of 86 situations better than 61%
Dust 271
52% right on the average
0.76 better than 55%
80.6 better than 46%
1.07 better than 56%
47% of 332 duels better than 26%
47% of 32 situations better than 74%
Anubis57
44% better than 21%
0.74 better than 45%
78.5 better than 33%
1.04 better than 47%
55% of 249 duels better than 64%
61% of 28 situations better than 92%
Ancient47
57% better than 64%
0.72 better than 35%
76.7 better than 22%
1.05 right on the average
51% of 208 duels better than 46%
39% of 18 situations better than 53%
Nuke29
48% better than 24%
0.73 better than 37%
79.5 better than 37%
1.03 better than 40%
43% of 105 duels better than 8%
18% of 17 situations better than 6%
Cache5
20% -
0.49 -
49.4 -
0.71-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lostasky plays

Across 392 matches lostasky averages K/R 0.74 and ADR 79.0; the rating across the 361 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Ancient with a 57% win rate in 47 matches. In 137 of 361 matches the rating was 1.10 or higher (38%), in 136 it was below 0.90. In 204 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: June 2026 at 1.19. lostasky loses the most ELO on Anubis (−178 ELO, win rate 44%). Things go best on Ancient (+266 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +178 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.11, Rating −0.13, ADR −9.5, ELO −118. Unchanged in recent months: Win rate at 50%. Last 30 days: 43 matches, win rate 44%, net ELO −185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.