Loona_Gam1ng

Poland
Streamer
156 matches tracked 50 matches in 30 days
ELO ▲ 111
1,993
30-day peak: 2,019
Rank EU
#249,577
Poland #14,541 in Poland

How does Loona_Gam1ng play?

Rating 1.01 (from 81 matches) K/R 0.68 ADR 73.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 7x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +141
= Stayed the same
K/R at 0.67, Win rate at 49%
▼ Got worse
ADR −4.8, Headshots −3 pp

Aug to Oct 2026 compared with Nov 2025 to Mar 2026.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
24 matches · 38% win rate
On Anubis −10 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 +53 ELO, win rate 46%
On Mondays +2 ELO, win rate 42%

Loona_Gam1ng loses the most ELO on Ancient: −119 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 1.77 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 34 · Mirage
  5. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 58%
0.67 better than 24%
73.0 better than 19%
0.96 better than 33%
53% of 40 duels better than 66%
32% of 25 situations better than 32%
Anubis30
47% better than 34%
0.73 better than 48%
76.8 better than 30%
1.13 better than 81%
55% of 29 duels better than 71%
30% of 20 situations better than 31%
Ancient24
38% better than 11%
0.68 better than 22%
71.7 better than 8%
0.96-
58% of 24 duels better than 85%
13% of 8 situations better than 3%
Inferno19
68% better than 92%
0.67 better than 21%
71.8 better than 9%
0.99-
43% of 7 duels better than 13%
50% of 2 situations better than 77%
Dust 214
36% -
0.68 -
72.9 -
1.03-
36% of 14 duels -
50% of 6 situations -
Nuke14
57% -
0.62 -
69.5 -
0.97-
50% of 14 duels -
43% of 7 situations -
Cache3
100% -
0.61 -
67.0 -
0.85-
33% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loona_Gam1ng plays

Across 156 matches Loona_Gam1ng averages K/R 0.68 and ADR 73.1; the rating across the 81 rated matches is 1.01. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 9 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 29 of 81 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 73 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: June 2026 at 1.32. Loona_Gam1ng loses the most ELO on Ancient (−119 ELO, win rate 38%). Things go best in match 1 of the day (+397 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +397 ELO. Improved over the last three months: ELO +141. Got weaker: ADR −4.8, Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Win rate at 49%. Last 30 days: 50 matches, win rate 54%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.