loczekk777

loczekk777

Poland
Streamer

15 followers 33 streams in 30 days 1 avg. viewers last live on Oct 13, 2026

157 matches tracked 56 matches in 30 days

How does loczekk777 play?

Rating 1.28 (from 131 matches) K/R 0.92 ADR 93.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 131 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 39% good 1.10 to 1.29 30% normal 0.90 to 1.09 16% weak 0.75 to 0.89 3% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.32+0.32 · Ø 1.00 better than 98%
Pistol kills per match 3.4
Knife kills 7 in 157 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 17.6%+4.5 pp · Ø 13.1% better than 99%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 97%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 37x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +340
= Stayed the same
K/R at 0.92, ADR at 93.2, Win rate at 52%
▼ Got worse
Rating −0.37, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.92 (at the start 0.95). Well above the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With fiucinho on the team no ELO value
40 matches · 40% win rate
On Wednesdays −44 ELO, win rate 42%

loczekk777 loses the most ELO with fiucinho on the team: 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 45 · Overpass
  3. Longest win streak: 7 wins in a row · Cache
  4. Recorded match no. 100 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% right on the average
0.94 better than 98%
94.5 better than 95%
1.30 better than 97%
60% of 178 duels better than 90%
51% of 35 situations better than 85%
Anubis19
58% better than 68%
0.93 better than 97%
96.5 better than 97%
1.33 better than 98%
58% of 86 duels better than 80%
38% of 13 situations right on the average
Nuke19
47% better than 22%
0.93 better than 96%
95.1 better than 91%
1.27 better than 93%
63% of 121 duels better than 93%
43% of 14 situations better than 58%
Ancient17
47% better than 33%
0.86 better than 93%
87.3 better than 81%
1.20 better than 93%
57% of 61 duels better than 80%
46% of 13 situations better than 72%
Dust 214
57% -
0.92 -
94.8 -
1.32-
56% of 45 duels -
25% of 4 situations -
Cache11
45% -
0.93 -
92.4 -
1.28-
66% of 41 duels -
9% of 11 situations -
Inferno6
50% -
0.91 -
84.2 -
1.30-
59% of 17 duels -
33% of 3 situations -
Vertigo6
50% -
0.83 -
85.0 -
1.17-
70% of 40 duels -
67% of 3 situations -
Overpass3
67% -
1.11 -
105.3 -
1.30-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How loczekk777 plays

Across 157 matches loczekk777 averages K/R 0.92 and ADR 93.5; the rating across the 131 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 21.3 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 98 of 131 matches the rating was 1.10 or higher (75%), in 12 it was below 0.90. In 130 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.33. loczekk777 loses the most ELO with fiucinho on the team (Win rate 40% in 40 matches). Things go best on Mirage (+174 ELO, win rate 52%). Improved over the last three months: ELO +340. Got weaker: Rating −0.37, Headshots −2 pp. Unchanged in recent months: K/R at 0.92, ADR at 93.2, Win rate at 52%. Last 30 days: 56 matches, win rate 55%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.