Lin1v9

Brazil
Streamer

8,675 followers 39 streams in 30 days 20 avg. viewers last live on Oct 26, 2026

292 matches tracked 41 matches in 30 days
ELO ▼ 19
2,695
30-day peak: 2,743
Rank SA ▼ 137 places
#566
Brazil #393 in Brazil
30 days · prev. #429 · best #426

How does Lin1v9 play?

Rating 1.07 (from 164 matches) K/R 0.77 ADR 83.2 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 94%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.02 · Ø 1.04 better than 35%
Pistol kills per match 2.9
Knife kills 9 in 292 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 60%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 34x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 72%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.78
▼ Got worse
Rating −0.07, Headshots −4 pp, Win rate −9 pp, ELO −354

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 0.96. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −109 ELO
46 matches · 46% win rate
In match 2 of the day −94 ELO
56 matches · 45% win rate
On Mondays −112 ELO, win rate 38%

Lin1v9 loses the most ELO in match 3 of the day: −109 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 11 wins in a row · Mirage
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
47% better than 28%
0.77 better than 60%
83.1 better than 60%
1.06 better than 55%
52% of 420 duels right on the average
50% of 28 situations better than 83%
Dust 261
61% better than 80%
0.76 better than 55%
83.0 better than 58%
1.05 right on the average
47% of 180 duels better than 24%
25% of 4 situations better than 15%
Ancient48
54% better than 54%
0.75 right on the average
81.4 better than 47%
1.12 better than 73%
56% of 126 duels better than 72%
27% of 11 situations better than 22%
Anubis22
55% better than 56%
0.84 better than 86%
92.1 better than 91%
1.17 better than 84%
56% of 102 duels better than 73%
22% of 9 situations better than 13%
Cache18
39% -
0.75 -
83.2 -
1.03-
53% of 75 duels -
40% of 5 situations -
Inferno11
55% -
0.77 -
85.0 -
1.03-
41% of 58 duels -
50% of 4 situations -
Nuke8
50% -
0.66 -
75.0 -
0.87-
36% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lin1v9 plays

Across 292 matches Lin1v9 averages K/R 0.77 and ADR 83.2; the rating across the 164 rated matches is 1.07. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 61% win rate in 61 matches. In 77 of 164 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 141 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. Lin1v9 loses the most ELO in match 3 of the day (−109 ELO, win rate 46%). Things go best on Dust 2 (+332 ELO, win rate 61%). Match no. 1 of the day goes best: 63% win rate, +324 ELO. Improved over the last three months: ADR +4.0. Got weaker: Rating −0.07, Headshots −4 pp, Win rate −9 pp, ELO −354. Unchanged in recent months: K/R at 0.78. Last 30 days: 41 matches, win rate 46%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.