lillfelletv

Sweden
Streamer Player Viewer
211 matches tracked 34 matches in 30 days

How does lillfelletv play?

Rating 1.06 (from 71 matches) K/R 0.72 ADR 79.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Knife kills 3 in 211 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 13x 4K, 0 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 96%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Win rate +8 pp, ELO +104
= Stayed the same
ADR at 82.6
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −119 ELO
72 matches · 46% win rate
On Nuke −70 ELO
21 matches · 43% win rate
On Wednesdays −315 ELO, win rate 35%

lillfelletv loses the most ELO in match 1 of the day: −119 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Most kills in a match: 42 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
51% better than 45%
0.71 better than 30%
80.2 better than 43%
1.02 better than 41%
56% of 75 duels better than 71%
31% of 26 situations better than 29%
Dust 234
47% better than 30%
0.70 better than 27%
77.3 better than 28%
1.01-
58% of 26 duels better than 81%
0% of 3 situations better than 1%
Mirage31
58% better than 72%
0.79 better than 70%
84.5 better than 65%
1.21-
63% of 30 duels better than 96%
71% of 7 situations better than 99%
Ancient27
59% better than 70%
0.69 better than 20%
75.7 better than 17%
1.08-
48% of 25 duels better than 26%
50% of 10 situations better than 79%
Inferno27
56% better than 43%
0.76 better than 49%
82.3 better than 39%
1.12-
45% of 29 duels better than 9%
33% of 9 situations better than 36%
Nuke21
43% better than 14%
0.70 better than 23%
79.1 better than 33%
0.88-
53% of 30 duels right on the average
0% of 1 situations better than 1%
Cache15
67% -
0.66 -
74.0 -
1.01-
35% of 17 duels -
33% of 3 situations -
Overpass8
38% -
0.75 -
80.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lillfelletv plays

Across 211 matches lillfelletv averages K/R 0.72 and ADR 79.4; the rating across the 71 rated matches is 1.06. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 25 of 71 matches the rating was 1.10 or higher (35%), in 25 it was below 0.90. In 70 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.22. lillfelletv loses the most ELO in match 1 of the day (−119 ELO, win rate 46%). Things go best in match 3 of the day (+291 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +291 ELO. Improved over the last three months: K/R +0.04, Win rate +8 pp, ELO +104. Got weaker: Headshots −8 pp. Unchanged in recent months: ADR at 82.6. Last 30 days: 34 matches, win rate 59%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.