Licale

Sweden
Streamer

LIVE 63 watching now13,891 followers 19 streams in 30 days 80 avg. viewers

593 matches tracked 115 matches in 30 days
ELO ▲ 269
3,726
30-day peak: 3,847
Rank EU ▼ 137 places
#372
Sweden #11 in Sweden
30 days · prev. #235 · best #235

How does Licale play?

Rating 1.10 (from 444 matches) K/R 0.79 ADR 88.7 from 593 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 444 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so well below the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 48%−6 pp · Ø 54% better than 6%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly below the average (1.12).

Headshot rate 59%+5 pp · Ø 54% better than 75%
AWP share of kills 2%−11 pp · Ø 13% better than 15%
K/D 1.06−0.06 · Ø 1.12 better than 19%
Pistol kills per match 2.9
Knife kills 32 in 593 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so clearly above the average (4.7%).

2K rounds 13.9%−0.3 pp · Ø 14.2% better than 30%
3K rounds 5.3%+0.6 pp · Ø 4.7% better than 71%
MVPs per match 2.7+0.2 · Ø 2.5 better than 57%
4Ks and aces 90x 4K, 10 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 93%
Enemies flashed per round 0.45+0.11 · Ø 0.34 better than 79%
Deaths per round 75%+5 pp · Ø 70% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +128
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 88.5, Headshots at 60%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.79). Just above the average (0.78).

Patterns

From the last 593 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
23 matches · 39% win rate
On Nuke −87 ELO
73 matches · 48% win rate

Licale loses the most ELO on Anubis: −89 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Recorded match no. 500 · Dust 2
  3. Highest rating in a match: 2.53 · Mirage
  4. Longest win streak: 15 wins in a row · Dust 2

Maps in detail

from the last 593 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage217
51% better than 23%
0.81 right on the average
90.5 better than 71%
1.11 better than 42%
51% of 1,044 duels better than 24%
45% of 67 situations better than 69%
Ancient144
53% better than 29%
0.81 better than 56%
91.5 better than 77%
1.13 better than 54%
51% of 596 duels better than 28%
49% of 43 situations better than 69%
Dust 2115
57% better than 45%
0.75 better than 29%
83.5 better than 41%
1.04 better than 21%
47% of 439 duels better than 14%
25% of 24 situations better than 12%
Nuke73
48% better than 24%
0.82 better than 72%
88.5 better than 76%
1.12 better than 66%
48% of 302 duels better than 27%
29% of 17 situations better than 24%
Anubis23
39% better than 4%
0.76 better than 31%
87.3 better than 61%
0.99-
51% of 69 duels better than 30%
25% of 4 situations better than 19%
Inferno19
58% better than 60%
0.73 better than 46%
82.9 better than 59%
1.02-
50% of 50 duels better than 38%
33% of 3 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How Licale plays

Across 593 matches Licale averages K/R 0.79 and ADR 88.7; the rating across the 444 rated matches is 1.10. Biggest strength: Utility damage per round at 6.2, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 75%, better than only 3% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 59% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 198 of 444 matches the rating was 1.10 or higher (45%), in 132 it was below 0.90. In 299 matches with detailed stats: 90 4Ks and 10 aces. Best month by rating: October 2026 at 1.14. Licale loses the most ELO on Anubis (−89 ELO, win rate 39%). Things go best on Dust 2 (+555 ELO, win rate 57%). Improved over the last three months: ELO +128. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 88.5, Headshots at 60%, Win rate at 53%. Last 30 days: 115 matches, win rate 54%, net ELO +298.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.