LGLSxD

Sweden
Streamer Player Viewer

124 followers 4 streams in 30 days 1 avg. viewers last live on Oct 18, 2026

238 matches tracked 46 matches in 30 days

How does LGLSxD play?

Rating 1.28 K/R 0.90 ADR 93.0 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 238 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 68x 4K, 11 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.1, ELO +122
= Stayed the same
Headshots at 59%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −311 ELO
37 matches · 43% win rate
On Ancient −184 ELO
30 matches · 37% win rate
On Fridays −215 ELO, win rate 33%

LGLSxD loses the most ELO on Nuke: −311 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Highest rating in a match: 2.66 · Inferno
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
67% better than 93%
0.95 better than 98%
96.5 better than 96%
1.34 better than 97%
62% of 339 duels better than 94%
34% of 29 situations better than 36%
Inferno38
45% better than 17%
0.82 better than 66%
85.2 better than 54%
1.17 better than 66%
51% of 189 duels better than 27%
60% of 20 situations better than 89%
Nuke37
43% better than 14%
0.93 better than 96%
97.6 better than 95%
1.30 better than 94%
58% of 232 duels better than 76%
33% of 21 situations better than 33%
Ancient30
37% better than 7%
0.80 better than 70%
88.0 better than 76%
1.11 better than 69%
55% of 125 duels better than 65%
31% of 13 situations better than 31%
Anubis25
36% better than 8%
0.87 better than 93%
87.4 better than 79%
1.22 better than 92%
53% of 101 duels better than 55%
50% of 24 situations better than 77%
Vertigo23
83% -
1.00 -
99.0 -
1.48-
65% of 79 duels -
63% of 16 situations -
Dust 216
81% better than 99%
1.00 better than 99%
99.1 better than 98%
1.42 better than 99%
56% of 75 duels better than 72%
63% of 8 situations better than 96%
Cache4
25% -
0.89 -
91.5 -
1.18-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LGLSxD plays

Across 238 matches LGLSxD averages K/R 0.90, ADR 93.0 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 59% headshots. The strongest map is Vertigo with a 83% win rate in 23 matches. In 158 of 238 matches the rating was 1.10 or higher (66%), in 40 it was below 0.90. In 174 matches with detailed stats: 68 4Ks and 11 aces. Best month by rating: October 2026 at 1.33. LGLSxD loses the most ELO on Nuke (−311 ELO, win rate 43%). Things go best on Vertigo (+276 ELO, win rate 83%). Match no. 3 of the day goes best: 61% win rate, +114 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.1, ELO +122. Unchanged in recent months: Headshots at 59%, Win rate at 54%. Last 30 days: 46 matches, win rate 52%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.