lexaaqf

USA
97 matches tracked

How does lexaaqf play?

Rating 0.92 (from 42 matches) K/R 0.66 ADR 72.3 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.6%).

2K rounds 10.4%−3.2 pp · Ø 13.6% better than 1%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 2x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 64%, ELO at 2,577
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.4, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.62 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
43 matches · 44% win rate
In match 3 of the day +60 ELO
20 matches · 45% win rate

lexaaqf loses the most ELO on Mirage: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 18%
0.64 better than 7%
71.5 better than 7%
0.88 better than 5%
35% of 74 duels better than 1%
17% of 12 situations better than 5%
Dust 224
54% better than 56%
0.67 better than 15%
73.2 better than 12%
0.99-
67% of 18 duels better than 99%
100% of 3 situations better than 99%
Anubis12
58% -
0.69 -
75.5 -
0.87-
29% of 14 duels -
33% of 3 situations -
Ancient4
25% -
0.58 -
67.6 -
0.92-
20% of 5 duels -
0% of 1 situations -
Inferno4
50% -
0.74 -
72.2 -
1.22-
27% of 11 duels -
50% of 2 situations -
Overpass4
100% -
0.73 -
74.3 -
1.06-
22% of 9 duels -
50% of 2 situations -
Cache3
67% -
0.54 -
66.2 -
0.77-
53% of 19 duels -
0% of 1 situations -
Nuke3
100% -
0.63 -
75.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lexaaqf plays

Across 97 matches lexaaqf averages K/R 0.66 and ADR 72.3; the rating across the 42 rated matches is 0.92. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 64% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 12 of 42 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 35 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. lexaaqf loses the most ELO on Mirage (−60 ELO, win rate 44%). Things go best in match 2 of the day (+65 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +65 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −5.4, Win rate −6 pp. Unchanged in recent months: Headshots at 64%, ELO at 2,577. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.