How does leedstraif play?

Rating 1.03 (from 37 matches) K/R 0.80 ADR 86.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 22% very weak below 0.75 14%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
K/D 1.10+0.11 · Ø 0.99 better than 83%
Pistol kills per match 3.0
Knife kills 3 in 121 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

MVPs per match 2.5+0.3 · Ø 2.2 better than 79%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so right on the average (73%). Lower is better.

Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether leedstraif is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 93 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.85.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −107 ELO
30 matches · 43% win rate

leedstraif loses the most ELO in match 2 of the day: −107 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 1.79 · Mirage
  4. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 52%
0.82 better than 87%
87.6 better than 85%
1.07 better than 71%
59% of 93 duels better than 90%
38% of 8 situations right on the average
Dust 233
48% better than 41%
0.74 better than 57%
81.8 better than 61%
0.93-
40% of 48 duels better than 8%
50% of 2 situations better than 79%
Ancient17
47% better than 43%
0.77 better than 69%
82.5 better than 60%
1.13-
45% of 11 duels better than 20%
0% of 3 situations better than 1%
Anubis10
50% -
0.90 -
97.2 -
0.94-
55% of 11 duels -
0% of 1 situations -
Inferno4
50% -
0.75 -
76.4 -
-
-
-
Nuke4
75% -
1.00 -
104.1 -
1.51-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leedstraif plays

Across 121 matches leedstraif averages K/R 0.80 and ADR 86.3; the rating across the 37 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 86.3, better than 87% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 17.3 kills per match with 38% headshots. The strongest map is Mirage with a 51% win rate in 53 matches. In 12 of 37 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. Best month by rating: June 2026 at 1.18. leedstraif loses the most ELO in match 2 of the day (−107 ELO, win rate 43%). Things go best on Mirage (+199 ELO, win rate 51%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.