lautarov30

Argentina
Streamer
FACEIT verified FACEIT verified 344 matches tracked 79 matches in 30 days
ELO ▼ 325
1,951
30-day peak: 2,276
Rank EU
#270,068
Argentina #654 in Argentina

How does lautarov30 play?

Rating 0.91 (from 223 matches) K/R 0.66 ADR 76.5 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.5
Knife kills 1 in 344 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 11%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 36x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 76.1
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −200

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.68. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −131 ELO
41 matches · 44% win rate
In match 4 of the day −115 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −138 ELO, win rate 35%
On Fridays −191 ELO, win rate 35%

lautarov30 loses the most ELO on Inferno: −131 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Nuke
  2. Most kills in a match: 31 · Dust 2
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
51% better than 52%
0.65 better than 17%
76.0 better than 32%
0.88 better than 13%
44% of 309 duels better than 17%
41% of 34 situations better than 59%
Dust 2103
53% better than 58%
0.68 better than 28%
77.8 better than 39%
0.93 better than 22%
48% of 295 duels better than 37%
44% of 36 situations better than 70%
Inferno41
44% better than 20%
0.66 better than 17%
77.4 better than 31%
0.92 better than 16%
48% of 83 duels better than 29%
40% of 5 situations better than 57%
Ancient30
40% better than 15%
0.60 better than 4%
73.3 better than 13%
0.86 better than 6%
42% of 86 duels better than 8%
43% of 7 situations better than 61%
Anubis26
42% better than 22%
0.65 better than 14%
75.3 better than 24%
0.90 better than 12%
43% of 80 duels better than 12%
42% of 12 situations better than 61%
Cache15
60% -
0.70 -
78.7 -
1.00-
36% of 28 duels -
20% of 5 situations -
Nuke9
56% -
0.67 -
74.3 -
1.02-
39% of 36 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lautarov30 plays

Across 344 matches lautarov30 averages K/R 0.66 and ADR 76.5; the rating across the 223 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 9 players. Averages 14.4 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 65 of 223 matches the rating was 1.10 or higher (29%), in 118 it was below 0.90. In 182 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. lautarov30 loses the most ELO on Inferno (−131 ELO, win rate 44%). Things go best from match 5 of the day (+111 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +111 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −200. Unchanged in recent months: K/R at 0.66, ADR at 76.1. Last 30 days: 79 matches, win rate 43%, net ELO −342.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.