LauritsTheVikingThygesen

Denmark
Streamer Viewer
250 matches tracked 49 matches in 30 days
ELO ▲ 344
1,086
30-day peak: 1,116
Rank EU
#1,111,259
Denmark #18,217 in Denmark

How does LauritsTheVikingThygesen play?

Rating 0.98 (from 228 matches) K/R 0.71 ADR 81.3 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Rarely on the AWP.
EntryMulti-killsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.94−0.03 · Ø 0.97 better than 45%
Pistol kills per match 2.5
Knife kills 3 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.7%).

2K rounds 13.9%+1.2 pp · Ø 12.7% better than 80%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 71%
MVPs per match 2.2+0.1 · Ø 2.1 better than 66%
4Ks and aces 35x 4K, 4 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 43%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 47%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 15%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, Rating +0.10, ADR +8.0, Headshots +4 pp, ELO +95
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.65). Clearly above the average (0.70).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −146 ELO
52 matches · 42% win rate
In match 3 of the day −106 ELO
39 matches · 44% win rate
On Sundays −123 ELO, win rate 43%

LauritsTheVikingThygesen loses the most ELO on Inferno: −146 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 39 · Anubis
  4. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke56
50% better than 40%
0.74 better than 61%
83.3 better than 71%
0.98 better than 48%
47% of 258 duels better than 35%
39% of 23 situations better than 46%
Inferno52
42% better than 24%
0.69 right on the average
78.0 better than 56%
0.97 better than 53%
47% of 261 duels better than 41%
41% of 27 situations better than 60%
Ancient45
53% better than 63%
0.71 better than 54%
80.7 better than 63%
0.97 better than 54%
53% of 243 duels better than 73%
41% of 22 situations better than 62%
Anubis37
59% better than 80%
0.75 better than 72%
82.7 better than 72%
1.05 better than 76%
48% of 200 duels better than 41%
58% of 12 situations better than 93%
Mirage19
32% better than 5%
0.70 right on the average
86.5 better than 87%
0.91 better than 30%
48% of 120 duels better than 43%
44% of 9 situations better than 68%
Cache16
38% -
0.55 -
67.0 -
0.75-
36% of 75 duels -
38% of 8 situations -
Vertigo16
63% -
0.84 -
94.2 -
1.12-
50% of 109 duels -
38% of 8 situations -
Dust 26
67% -
0.69 -
72.4 -
1.05-
44% of 27 duels -
-
Overpass3
67% -
0.65 -
74.8 -
1.04-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How LauritsTheVikingThygesen plays

Across 250 matches LauritsTheVikingThygesen averages K/R 0.71 and ADR 81.3; the rating across the 228 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 88% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 22% of level 5 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Vertigo with a 63% win rate in 16 matches. In 73 of 228 matches the rating was 1.10 or higher (32%), in 97 it was below 0.90. In 155 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. LauritsTheVikingThygesen loses the most ELO on Inferno (−146 ELO, win rate 42%). Things go best on Anubis (+205 ELO, win rate 59%). Improved over the last three months: K/R +0.10, Rating +0.10, ADR +8.0, Headshots +4 pp, ELO +95. Got weaker: Win rate −4 pp. Last 30 days: 49 matches, win rate 59%, net ELO +325.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.