Lato0m

Russia
Streamer Player
53 matches tracked 18 matches in 30 days
ELO ▲ 27
2,160
30-day peak: 2,160
Rank EU
#152,222
Russia #39,316 in Russia

How does Lato0m play?

Rating 1.20 K/R 0.85 ADR 94.0 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 53 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

58% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 58%+20 pp · Ø 38% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.26+0.24 · Ø 1.02 better than 95%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.3%).

2K rounds 16.8%+3.5 pp · Ø 13.3% better than 97%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Lato0m is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: April 2026 with 1.06.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.09 · Anubis

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
76% better than 99%
0.89 better than 95%
100.5 better than 98%
1.25 better than 95%
67% of 64 duels better than 99%
50% of 12 situations better than 81%
Mirage11
27% -
0.74 -
82.8 -
1.07-
56% of 36 duels -
50% of 6 situations -
Ancient10
70% -
0.88 -
96.9 -
1.25-
61% of 31 duels -
45% of 11 situations -
Anubis4
50% -
0.94 -
102.5 -
1.35-
50% of 8 duels -
20% of 5 situations -
Cache4
100% -
0.83 -
95.1 -
1.18-
54% of 13 duels -
100% of 2 situations -
Inferno4
50% -
0.90 -
97.0 -
1.25-
54% of 13 duels -
50% of 4 situations -
Nuke3
0% -
0.78 -
77.4 -
1.07-
25% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lato0m plays

Across 53 matches Lato0m averages K/R 0.85, ADR 94.0 and a rating of 1.20. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 31 of 53 matches the rating was 1.10 or higher (58%), in 11 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: April 2026 at 1.55. Last 30 days: 18 matches, win rate 50%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.