landrupleo

Russia
Player
236 matches tracked 58 matches in 30 days
ELO ▲ 36
2,398
30-day peak: 2,438
Rank EU
#73,999
Russia #20,875 in Russia

How does landrupleo play?

Rating 1.01 (from 105 matches) K/R 0.72 ADR 78.9 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 2 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 0 aces in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.61+0.32 · Ø 0.29 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 80.8
▼ Got worse
Rating −0.06, Win rate −9 pp, ELO −156

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −199 ELO
52 matches · 40% win rate
In match 3 of the day −23 ELO
43 matches · 47% win rate
On Mondays −186 ELO, win rate 33%

landrupleo loses the most ELO on Ancient: −199 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 8 wins in a row · Nuke
  5. Reached level 10 · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 42%
0.69 better than 25%
75.7 better than 22%
1.00 better than 37%
58% of 103 duels better than 83%
44% of 16 situations better than 69%
Ancient52
40% better than 15%
0.72 better than 37%
79.2 better than 37%
0.98 better than 31%
43% of 84 duels better than 11%
33% of 12 situations better than 38%
Anubis41
61% better than 78%
0.72 better than 38%
79.6 better than 40%
0.93 better than 17%
45% of 85 duels better than 17%
50% of 6 situations better than 75%
Nuke41
73% better than 94%
0.77 better than 55%
82.7 better than 51%
1.10 better than 62%
49% of 97 duels better than 30%
50% of 10 situations better than 76%
Dust 218
22% better than 1%
0.75 right on the average
78.7 better than 38%
1.00-
48% of 52 duels better than 31%
71% of 7 situations better than 99%
Inferno12
42% -
0.61 -
76.7 -
1.04-
52% of 23 duels -
67% of 6 situations -
Cache11
82% -
0.79 -
80.6 -
1.05-
39% of 28 duels -
33% of 6 situations -
Overpass7
57% -
0.66 -
77.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How landrupleo plays

Across 236 matches landrupleo averages K/R 0.72 and ADR 78.9; the rating across the 105 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 43 of 105 matches the rating was 1.10 or higher (41%), in 42 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. landrupleo loses the most ELO on Ancient (−199 ELO, win rate 40%). Things go best on Nuke (+472 ELO, win rate 73%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.06, Win rate −9 pp, ELO −156. Unchanged in recent months: K/R at 0.74, ADR at 80.8. Last 30 days: 58 matches, win rate 52%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.