lakezoff

Russia
Streamer
450 matches tracked 89 matches in 30 days
ELO ▲ 224
2,083
30-day peak: 2,163
Rank EU
#190,812
Russia #54,012 in Russia

How does lakezoff play?

Rating 0.95 (from 340 matches) K/R 0.65 ADR 73.7 from 450 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 340 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.6
Knife kills 3 in 450 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 34x 4K, 3 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.08, ADR +6.5, ELO +237
= Stayed the same
Headshots at 51%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 450 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −198 ELO
45 matches · 40% win rate
On Mirage −194 ELO
152 matches · 46% win rate
On Fridays −153 ELO, win rate 44%

lakezoff loses the most ELO on Dust 2: −198 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.18 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 450 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
46% better than 30%
0.62 better than 7%
70.9 better than 9%
0.91 better than 15%
49% of 454 duels better than 40%
36% of 72 situations better than 44%
Ancient88
59% better than 72%
0.67 better than 15%
76.5 better than 23%
0.97 better than 29%
54% of 291 duels better than 66%
56% of 39 situations better than 88%
Anubis87
55% better than 59%
0.68 better than 22%
76.6 better than 26%
0.99 better than 35%
50% of 270 duels better than 43%
41% of 44 situations better than 60%
Nuke55
45% better than 19%
0.66 better than 9%
72.1 better than 7%
0.96 better than 20%
51% of 168 duels better than 42%
35% of 26 situations better than 38%
Dust 245
40% better than 14%
0.67 better than 18%
73.9 better than 16%
0.96 better than 25%
46% of 156 duels better than 22%
24% of 29 situations better than 15%
Cache17
47% -
0.71 -
75.0 -
0.96-
44% of 90 duels -
22% of 9 situations -
Inferno5
20% -
0.58 -
70.1 -
0.77-
42% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lakezoff plays

Across 450 matches lakezoff averages K/R 0.65 and ADR 73.7; the rating across the 340 rated matches is 0.95. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.7, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 88 matches. In 97 of 340 matches the rating was 1.10 or higher (29%), in 145 it was below 0.90. In 265 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. lakezoff loses the most ELO on Dust 2 (−198 ELO, win rate 40%). Things go best on Ancient (+404 ELO, win rate 59%). Improved over the last three months: K/R +0.09, Rating +0.08, ADR +6.5, ELO +237. Unchanged in recent months: Headshots at 51%, Win rate at 50%. Last 30 days: 89 matches, win rate 53%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.