LaaquiT

Germany
Streamer
216 matches tracked 87 matches in 30 days Follow on Twitch

How does LaaquiT play?

Rating 1.00 (from 109 matches) K/R 0.70 ADR 75.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63% on level 6
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 49%−1 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 2.3+0.6 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 34%−11 pp better than 4%
AWP share of kills 14%+3 pp better than 69%
K/D 1.00+0.02 better than 63%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.1 pp better than 46%
Rounds with 3K 4.1%+0.3 pp better than 66%
MVPs per match 2.20.0 level
4Ks and aces 23x 4K, 1 ace in 210 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 21%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.10−0.16 better than 10%
Rounds with a death 70%−3 pp better than 84%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 216 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −232 ELO
76 matches · 43% wins
In match 1 of the day −142 ELO
45 matches · 42% wins
On Wednesdays −137 ELO, win rate 38%

LaaquiT loses the most ELO on Dust 2: −232 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
43% better than 27%
0.68 better than 34%
74.9 better than 28%
0.94 better than 29%
49% of 236 duels better than 46%
38% of 58 situations better than 53%
Mirage44
48% better than 43%
0.66 better than 25%
71.4 better than 16%
0.96 better than 42%
50% of 121 duels better than 53%
41% of 39 situations better than 61%
Inferno31
48% better than 39%
0.78 better than 84%
81.3 better than 64%
1.25-
47% of 72 duels better than 33%
44% of 27 situations better than 67%
Ancient22
59% better than 77%
0.69 better than 36%
74.6 better than 23%
0.96-
45% of 71 duels better than 27%
21% of 14 situations better than 14%
Cache22
50% -
0.78 -
81.0 -
0.98-
49% of 74 duels -
63% of 16 situations -
Nuke15
40% better than 12%
0.67 better than 22%
74.7 better than 23%
0.95-
51% of 45 duels better than 55%
6% of 16 situations better than 2%
Anubis5
60% -
0.65 -
66.0 -
0.99-
58% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LaaquiT plays

Across 216 matches LaaquiT averages K/R 0.70 and ADR 75.5; the rating across the 109 rated matches is 1.00. Biggest strength: Rounds with a death at 70%. That is better than 84% of players on level 6. Most room to improve: Headshot rate at 34%. That is better than only 4% of players on level 6. On average 15.5 kills per match, 34% of them headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 41 of 109 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 210 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: October 2026 at 1.03. LaaquiT loses the most ELO on Dust 2 (−232 ELO, win rate 43%). Things go best in match 3 of the day (+156 ELO, win rate 58%). Last 30 days: 87 matches, win rate 48%, ELO balance −100.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.