L4zzi

USA
Streamer Player

125 followers 6 streams in 30 days 1 avg. viewers last live on Oct 22, 2026

243 matches tracked 29 matches in 30 days
ELO ▲ 22
2,940
30-day peak: 3,034
Rank NA ▼ 22 places
#321
USA #180 in USA
30 days · prev. #299 · best #234

How does L4zzi play?

Rating 1.04 (from 134 matches) K/R 0.74 ADR 80.4 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 18x 4K, 4 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +784
= Stayed the same
K/R at 0.74
▼ Got worse
ADR −5.5, Win rate −3 pp

Aug to Oct 2026 compared with Nov 2025 to May 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −189 ELO
42 matches · 48% win rate
On Dust 2 −10 ELO
52 matches · 52% win rate
Between 0:00 and 6:00 +150 ELO, win rate 52%
On Sundays +2 ELO, win rate 50%

L4zzi loses the most ELO in match 3 of the day: −189 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Cache
  2. Recorded match no. 100 · Overpass
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 40 · Cache
  5. Reached level 10 · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
45% better than 18%
0.68 better than 17%
75.4 better than 19%
0.99 better than 28%
54% of 114 duels better than 61%
31% of 13 situations better than 27%
Dust 252
52% better than 43%
0.72 better than 34%
81.7 better than 50%
1.01 better than 32%
51% of 112 duels better than 43%
42% of 19 situations better than 59%
Ancient44
64% better than 82%
0.77 better than 57%
80.7 better than 42%
1.05 right on the average
43% of 72 duels better than 8%
50% of 14 situations better than 78%
Inferno26
73% better than 91%
0.73 better than 29%
80.8 better than 30%
1.11-
59% of 49 duels better than 72%
50% of 6 situations better than 73%
Anubis24
63% better than 79%
0.74 better than 43%
77.9 better than 28%
1.01 better than 33%
47% of 72 duels better than 21%
27% of 11 situations better than 22%
Nuke19
74% better than 94%
0.79 better than 58%
86.0 better than 66%
1.08-
46% of 24 duels better than 15%
40% of 5 situations right on the average
Cache17
59% better than 56%
0.80 better than 54%
85.5 better than 52%
1.20-
56% of 36 duels better than 60%
33% of 3 situations better than 36%
Overpass8
38% -
0.73 -
84.8 -
0.68-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How L4zzi plays

Across 243 matches L4zzi averages K/R 0.74 and ADR 80.4; the rating across the 134 rated matches is 1.04. Averages 16.1 kills per match with 55% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 57 of 134 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. L4zzi loses the most ELO in match 3 of the day (−189 ELO, win rate 48%). Things go best on Ancient (+250 ELO, win rate 64%). Improved over the last three months: Headshots +4 pp, ELO +784. Got weaker: ADR −5.5, Win rate −3 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 29 matches, win rate 52%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.