L3naa

Poland
Streamer

5,739 followers 8 streams in 30 days 18 avg. viewers last live on Oct 23, 2026

351 matches tracked 49 matches in 30 days
ELO ▼ 75
1,663
30-day peak: 1,790
Rank EU
#458,469
Poland #28,822 in Poland

How does L3naa play?

Rating 0.97 (from 236 matches) K/R 0.72 ADR 77.9 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 236 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.6
Knife kills 4 in 351 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 23x 4K, 2 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.70, ADR at 76.7
▼ Got worse
Headshots −3 pp, Win rate −7 pp, ELO −146

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −217 ELO
65 matches · 48% win rate
On Ancient −17 ELO
50 matches · 48% win rate
On Fridays −392 ELO, win rate 43%

L3naa loses the most ELO on Anubis: −217 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 7 wins in a row · Ancient
  4. Recorded match no. 250 · Mirage
  5. Reached level 10 · Inferno

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
49% better than 43%
0.76 better than 67%
79.5 better than 50%
1.00 better than 48%
47% of 275 duels better than 31%
33% of 40 situations better than 36%
Dust 278
50% right on the average
0.75 better than 62%
81.5 better than 60%
0.98 better than 40%
43% of 320 duels better than 15%
34% of 29 situations better than 38%
Anubis65
48% better than 45%
0.67 better than 22%
74.5 better than 20%
0.93 better than 22%
44% of 232 duels better than 16%
33% of 24 situations better than 40%
Ancient50
48% better than 47%
0.70 better than 31%
74.2 better than 17%
0.98 better than 40%
53% of 144 duels better than 63%
27% of 11 situations better than 24%
Inferno34
56% better than 66%
0.73 better than 59%
79.4 better than 52%
1.00 right on the average
52% of 168 duels better than 58%
56% of 9 situations better than 86%
Nuke26
62% better than 73%
0.73 better than 38%
77.0 better than 27%
0.97 better than 26%
56% of 81 duels better than 70%
22% of 9 situations better than 14%
Cache7
29% -
0.71 -
73.4 -
0.96-
29% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L3naa plays

Across 351 matches L3naa averages K/R 0.72 and ADR 77.9; the rating across the 236 rated matches is 0.97. Biggest strength: Headshot rate at 52%, better than 75% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 70 of 236 matches the rating was 1.10 or higher (30%), in 104 it was below 0.90. In 152 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. L3naa loses the most ELO on Anubis (−217 ELO, win rate 48%). Things go best on Nuke (+246 ELO, win rate 62%). From match no. 5 of the day on, things go best: 56% win rate, +109 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp, Win rate −7 pp, ELO −146. Unchanged in recent months: K/R at 0.70, ADR at 76.7. Last 30 days: 49 matches, win rate 45%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.