L1lGx

Germany
Streamer

2 followers 6 streams in 30 days 2 avg. viewers last live on Oct 24, 2026

On FACEIT since 2026 92 matches tracked 92 matches in 30 days
ELO ▼ 249
596
30-day peak: 845
Rank EU
#1,683,237
Germany #46,055 in Germany

How does L1lGx play?

Rating 1.02 K/R 0.76 ADR 85.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 92 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Deals serious damage
More damage per round than the level 2 average. Rarely on the AWP.
DamageRifler
better than most on level 2 about average weaker than most
Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so slightly below the average (48%).

Rounds with first kill 9%−1 pp · Ø 10% better than 52%
Opening duels won 46%−2 pp · Ø 48% better than 46%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (19%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+4 pp · Ø 19% better than 75%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly above the average (0.92).

Headshot rate 39%−1 pp · Ø 40% better than 50%
AWP share of kills 4%−6 pp · Ø 10% better than 28%
K/D 0.99+0.07 · Ø 0.92 better than 87%
Pistol kills per match 2.0
Knife kills 1 in 92 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.5%).

2K rounds 13.6%+1.5 pp · Ø 12.1% better than 87%
3K rounds 5.0%+1.5 pp · Ø 3.5% better than 96%
MVPs per match 2.2+0.3 · Ø 1.9 better than 84%
4Ks and aces 15x 4K, 1 ace in 92 matches

Utility and deaths

Weakness
Nades, flashes and deaths

18% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 18%−16 pp · Ø 34% better than 1%
Utility damage per round 1.1−2.2 · Ø 3.3 better than 6%
Enemies flashed per round 0.180.00 · Ø 0.18 right on the average
Deaths per round 77%+3 pp · Ø 74% better than 24%

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −134 ELO
20 matches · 30% win rate
From match 5 of the day −106 ELO
29 matches · 34% win rate
Between 18:00 and 24:00 −171 ELO, win rate 31%

L1lGx loses the most ELO in match 1 of the day: −134 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke25
56% better than 65%
0.73 better than 63%
81.5 better than 72%
0.98 better than 55%
51% of 105 duels better than 65%
33% of 15 situations better than 40%
Dust 218
22% better than 1%
0.77 better than 90%
84.2 better than 88%
1.02 better than 82%
45% of 58 duels better than 40%
38% of 13 situations better than 57%
Mirage14
36% -
0.69 -
80.7 -
0.94-
27% of 41 duels -
18% of 11 situations -
Cache11
55% -
0.89 -
96.9 -
1.18-
62% of 47 duels -
43% of 7 situations -
Anubis10
40% -
0.78 -
91.6 -
1.09-
40% of 47 duels -
17% of 6 situations -
Ancient7
14% -
0.71 -
78.1 -
0.95-
27% of 30 duels -
33% of 3 situations -
Inferno7
29% -
0.80 -
85.8 -
1.05-
53% of 30 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L1lGx plays

Across 92 matches L1lGx averages K/R 0.76, ADR 85.0 and a rating of 1.02. Biggest strength: 3K rounds at 5.0%, better than 96% of level 2 players. Most room to improve: Utility hit rate at 18%, better than only 1% of level 2 players. Averages 15.8 kills per match with 39% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 40 of 92 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 92 matches with detailed stats: 15 4Ks and 1 ace. L1lGx loses the most ELO in match 1 of the day (−134 ELO, win rate 30%). Things go best on Nuke (+122 ELO, win rate 56%). Last 30 days: 92 matches, win rate 39%, net ELO −250.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.