How does l0nenemy play?

Rating 1.22 (from 7 matches) K/R 0.73 ADR 82.9 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating from 7 of 90 matches
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 61% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 10%
AWP share of kills 0% no comparison
K/D 1.04+0.04 · Ø 1.00 better than 76%
Pistol kills per match 2.4
Knife kills 1 in 90 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.9% no comparison
3K rounds 6.1% no comparison
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 2x 4K, 1 ace in 6 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 67% no comparison
Utility damage per round 4.4 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 6 average
Whether l0nenemy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 24 before.

Kills per round (K/R)

0.89
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +73 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
62% better than 88%
0.76 better than 74%
84.7 better than 83%
1.11-
67% of 6 duels better than 99%
0% of 1 situations better than 1%
Dust 218
33% better than 6%
0.63 better than 14%
74.2 better than 25%
0.92-
0% of 2 duels better than 1%
100% of 1 situations better than 99%
Anubis14
57% -
0.79 -
87.7 -
-
-
-
Ancient12
67% -
0.76 -
83.7 -
1.13-
54% of 13 duels -
50% of 2 situations -
Inferno7
29% -
0.74 -
81.1 -
-
-
-
Nuke6
67% -
0.72 -
82.0 -
2.21-
50% of 2 duels -
100% of 1 situations -
Overpass3
67% -
0.76 -
102.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How l0nenemy plays

Across 90 matches l0nenemy averages K/R 0.73 and ADR 82.9; the rating across the 7 rated matches is 1.22. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 10% of level 6 players. Averages 15.5 kills per match with 37% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 6 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 1.32. Things go best on Mirage (+157 ELO, win rate 62%). Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.