KyouZera

France
Moderator Streamer Player Viewer
214 matches tracked 19 matches in 30 days
ELO ▲ 95
1,489
30-day peak: 1,587
Rank EU
#614,885
France #11,298 in France

How does KyouZera play?

Rating 1.24 (from 100 matches) K/R 0.86 ADR 89.8 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 100 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (0.98).

Headshot rate 54%+7 pp · Ø 47% better than 90%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.25+0.27 · Ø 0.98 better than 99%
Pistol kills per match 2.8
Knife kills 4 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (12.9%).

2K rounds 16.5%+3.6 pp · Ø 12.9% better than 99%
3K rounds 5.7%+1.9 pp · Ø 3.8% better than 98%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 35x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 3%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 14%
Enemies flashed per round 0.40+0.14 · Ø 0.26 better than 81%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, ELO +280
= Stayed the same
ADR at 92.0
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.96. Last 3 months: 0.89 (at the start 0.85). Well above the average (0.71).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −74 ELO
24 matches · 50% win rate
Between 6:00 and 12:00 −72 ELO, win rate 45%
On Wednesdays −120 ELO, win rate 27%

KyouZera loses the most ELO on Nuke: −74 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.24 · Cache
  3. Longest win streak: 8 wins in a row · Cache
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 71%
0.87 better than 97%
86.2 better than 85%
1.30 better than 99%
56% of 123 duels better than 83%
37% of 43 situations better than 48%
Dust 238
63% better than 90%
0.87 better than 96%
93.2 better than 96%
1.22 better than 96%
62% of 95 duels better than 97%
45% of 11 situations better than 70%
Ancient30
47% better than 37%
0.86 better than 96%
92.3 better than 96%
1.19-
55% of 40 duels better than 76%
60% of 5 situations better than 93%
Inferno30
60% better than 80%
0.83 better than 93%
87.9 better than 87%
1.17-
50% of 44 duels right on the average
57% of 7 situations better than 88%
Anubis26
58% better than 70%
0.90 better than 99%
92.6 better than 98%
1.31-
53% of 58 duels better than 63%
50% of 8 situations better than 80%
Nuke24
50% better than 45%
0.82 better than 83%
88.2 better than 83%
1.15-
58% of 24 duels better than 86%
50% of 4 situations better than 79%
Cache11
73% -
0.82 -
89.9 -
1.18-
41% of 22 duels -
13% of 8 situations -
Overpass5
20% -
0.86 -
91.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KyouZera plays

Across 214 matches KyouZera averages K/R 0.86 and ADR 89.8; the rating across the 100 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 99% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 7 players. Averages 18.9 kills per match with 54% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 61 of 100 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 99 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.28. KyouZera loses the most ELO on Nuke (−74 ELO, win rate 50%). Things go best on Inferno (+199 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, +84 ELO. Improved over the last three months: K/R +0.04, ELO +280. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 92.0. Last 30 days: 19 matches, win rate 63%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.