KRUCHAPIVO666

Brunei
Streamer
138 matches tracked

How does KRUCHAPIVO666 play?

Rating 1.01 (from 136 matches) K/R 0.74 ADR 84.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 6% no comparison
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 3.1 from the last 136

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.0% no comparison
3K rounds 4.8% no comparison
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 4x 4K, 1 ace in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 2.7 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.10, Win rate +3 pp
= Stayed the same
K/R at 0.76, ADR at 84.3, ELO at 1,748
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
39 matches · 38% win rate
In match 1 of the day −140 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −59 ELO, win rate 43%
On Thursdays −151 ELO, win rate 40%

KRUCHAPIVO666 loses the most ELO on Mirage: −179 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
61% better than 83%
0.75 better than 62%
87.1 better than 83%
1.03 better than 57%
49% of 234 duels better than 41%
50% of 16 situations better than 79%
Mirage39
38% better than 12%
0.76 better than 67%
85.9 better than 80%
1.01 right on the average
52% of 167 duels better than 59%
38% of 24 situations right on the average
Anubis17
35% better than 9%
0.72 right on the average
84.2 better than 72%
0.97 better than 33%
48% of 83 duels better than 34%
33% of 12 situations better than 40%
Ancient15
60% better than 81%
0.72 better than 43%
81.3 better than 53%
0.99 better than 43%
53% of 51 duels better than 63%
75% of 8 situations better than 98%
Inferno9
22% -
0.76 -
84.9 -
1.07-
61% of 46 duels -
75% of 4 situations -
Nuke8
50% -
0.68 -
76.0 -
0.98-
63% of 27 duels -
50% of 2 situations -
Cache4
50% -
0.64 -
77.4 -
0.85-
64% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KRUCHAPIVO666 plays

Across 138 matches KRUCHAPIVO666 averages K/R 0.74 and ADR 84.8; the rating across the 136 rated matches is 1.01. Biggest strength: Damage per round (ADR) at 84.8, better than 81% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 61% win rate in 44 matches. In 52 of 136 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 18 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. KRUCHAPIVO666 loses the most ELO on Mirage (−179 ELO, win rate 38%). Things go best on Dust 2 (+243 ELO, win rate 61%). Improved over the last three months: Rating +0.10, Win rate +3 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.3, ELO at 1,748.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.