KRL_STREAM

BB
Streamer
FACEIT verified 261 matches tracked 76 matches in 30 days Follow on Twitch

How does KRL_STREAM play?

Rating 0.97 (from 69 matches) K/R 0.71 ADR 79.3 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 52%+1 pp better than 55%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 10%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.2−0.4 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 6%−5 pp better than 36%
K/D 0.95−0.08 better than 17%
Pistol kills per match 3.0 from the last 260
Knife kills 8 in 260 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.9%−0.2 pp better than 40%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 16x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.31+0.01 better than 54%
Rounds with a death 75%+3.0 pp better than 10%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.8, Headshots +4 pp, Win rate +3 pp, ELO +148
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.72 (at the start 0.67).

Patterns

From the last 260 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −187 ELO
51 matches · 43% wins
From match 5 of the day −142 ELO
35 matches · 43% wins
On Mirage −47 ELO
58 matches · 53% wins

KRL_STREAM loses the most ELO on Anubis: −187 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Inferno
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 55%
0.63 better than 6%
71.5 better than 8%
0.80–
47% of 141 duels better than 24%
31% of 13 situations better than 27%
Dust 254
54% better than 55%
0.73 better than 45%
79.8 better than 45%
0.96–
50% of 137 duels better than 43%
46% of 13 situations better than 72%
Anubis51
43% better than 22%
0.74 better than 45%
82.4 better than 55%
1.07–
45% of 162 duels better than 14%
20% of 15 situations better than 10%
Ancient47
60% better than 75%
0.73 better than 44%
82.9 better than 57%
0.95–
55% of 139 duels better than 69%
18% of 11 situations better than 10%
Inferno23
48% better than 28%
0.73 better than 40%
79.1 better than 30%
1.12–
52% of 48 duels better than 45%
33% of 6 situations better than 39%
Cache17
35% –
0.72 –
82.2 –
0.98–
67% of 42 duels –
-
Nuke9
44% –
0.73 –
82.6 –
0.95–
49% of 61 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KRL_STREAM plays

Across 261 matches KRL_STREAM averages K/R 0.71 and ADR 79.3; the rating across the 69 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 10% of players on level 10. On average 15.8 kills per match, 45% of them headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 20 of 69 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: October 2026 at 0.97. KRL_STREAM loses the most ELO on Anubis (−187 ELO, win rate 43%). Things go best on Ancient (+169 ELO, win rate 60%). Improved over the last three months: K/R +0.05, ADR +4.8, Headshots +4 pp, Win rate +3 pp, ELO +148. Last 30 days: 76 matches, win rate 49%, ELO balance −127.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.