kRaiN_21

GQ
Streamer Player
320 matches tracked 64 matches in 30 days Follow on Twitch
ELO ▲ 204
3,062
30-day peak: 3,168
Rank EU ▼ 287 places
#5,922 #1 in GQ
30 days · before #5,635 · best #5,635

How does kRaiN_21 play?

Rating 1.07 (from 85 matches) K/R 0.76 ADR 81.7 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2.0 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.2 from the last 318
Knife kills 3 in 318 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.30.0 level
4Ks and aces 16x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +251
= Stayed the same
K/R at 0.74, ADR at 80.5
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 318 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −184 ELO
86 matches · 49% wins
On Mirage −130 ELO
56 matches · 50% wins
In match 4 of the day +11 ELO
31 matches · 48% wins

kRaiN_21 loses the most ELO in match 1 of the day: −184 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient89
53% level
0.78 better than 68%
84.7 better than 66%
1.04 better than 53%
55% of 184 duels better than 70%
45% of 38 situations better than 74%
Anubis67
60% better than 76%
0.80 better than 76%
84.4 better than 67%
1.17 better than 86%
58% of 158 duels better than 84%
48% of 33 situations better than 72%
Mirage56
50% better than 42%
0.71 better than 35%
77.4 better than 32%
0.89–
46% of 112 duels better than 21%
33% of 18 situations better than 35%
Dust 255
53% better than 54%
0.67 better than 17%
74.1 better than 17%
1.05 better than 53%
40% of 149 duels better than 5%
30% of 30 situations better than 28%
Nuke19
58% better than 56%
0.84 better than 78%
88.3 better than 72%
1.13–
59% of 34 duels better than 79%
67% of 9 situations better than 93%
Cache15
53% –
0.84 –
88.0 –
1.08–
57% of 53 duels –
27% of 11 situations –
Inferno9
44% –
0.69 –
74.8 –
1.19–
59% of 29 duels –
33% of 3 situations –
Vertigo5
60% –
0.80 –
79.1 –
1.34–
36% of 25 duels –
67% of 6 situations –
Overpass3
67% –
0.86 –
93.8 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kRaiN_21 plays

Across 320 matches kRaiN_21 averages K/R 0.76 and ADR 81.7; the rating across the 85 rated matches is 1.07. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 16.6 kills per match, 54% of them headshots. The strongest map is Anubis with a 60% win rate in 67 matches. In 39 of 85 matches the rating was 1.10 or higher (46%), in 31 it was below 0.90. In 146 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. kRaiN_21 loses the most ELO in match 1 of the day (−184 ELO, win rate 49%). Things go best in match 3 of the day (+283 ELO, win rate 60%). Improved over the last three months: Win rate +7 pp, ELO +251. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.5. Last 30 days: 64 matches, win rate 61%, ELO balance +204.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.