kozlinacs2

Ukraine
Streamer
371 matches tracked

How does kozlinacs2 play?

Rating 1.20 (from 265 matches) K/R 0.85 ADR 87.4 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 264 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.1
Knife kills 5 in 371 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 43x 4K, 2 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.08−0.23 · Ø 0.31 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +351
= Stayed the same
K/R at 0.85, ADR at 86.7
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −236 ELO
68 matches · 44% win rate
On Nuke −184 ELO
51 matches · 43% win rate
On Wednesdays −314 ELO, win rate 37%

kozlinacs2 loses the most ELO on Ancient: −236 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
58% better than 71%
0.87 better than 90%
89.1 better than 82%
1.22 better than 90%
60% of 394 duels better than 89%
36% of 36 situations better than 42%
Dust 286
55% better than 56%
0.88 better than 92%
90.1 better than 84%
1.22 better than 89%
58% of 334 duels better than 80%
33% of 27 situations better than 35%
Ancient68
44% better than 19%
0.81 better than 74%
81.5 better than 46%
1.11 better than 69%
51% of 202 duels better than 43%
31% of 32 situations better than 32%
Nuke51
43% better than 12%
0.88 better than 89%
88.5 better than 75%
1.31 better than 95%
65% of 155 duels better than 96%
58% of 24 situations better than 89%
Anubis24
58% better than 63%
0.86 better than 90%
87.9 better than 79%
1.21 better than 88%
54% of 108 duels better than 59%
58% of 12 situations better than 89%
Inferno15
40% better than 6%
0.79 better than 54%
83.5 better than 45%
1.04-
52% of 58 duels better than 33%
33% of 3 situations better than 35%
Overpass9
56% -
0.84 -
86.0 -
1.15-
25% of 4 duels -
0% of 1 situations -
Cache3
33% -
0.62 -
71.1 -
1.04-
40% of 15 duels -
-
Vertigo3
67% -
0.90 -
92.6 -
1.19-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kozlinacs2 plays

Across 371 matches kozlinacs2 averages K/R 0.85 and ADR 87.4; the rating across the 265 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 112 matches. In 156 of 264 matches the rating was 1.10 or higher (59%), in 69 it was below 0.90. In 132 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. kozlinacs2 loses the most ELO on Ancient (−236 ELO, win rate 44%). Things go best on Mirage (+450 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +351. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.85, ADR at 86.7. Last 30 days: 5 matches, win rate 40%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.