koziol888

Poland
Player
434 matches tracked 83 matches in 30 days
ELO ▲ 83
2,553
30-day peak: 2,613
Rank EU
#43,085
Poland #2,246 in Poland

How does koziol888 play?

Rating 1.02 (from 273 matches) K/R 0.74 ADR 79.3 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 2.8
Knife kills 4 in 434 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 48%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 5 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 45%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +457
= Stayed the same
K/R at 0.74, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −514 ELO
64 matches · 33% win rate
On Thursdays −53 ELO, win rate 39%

koziol888 loses the most ELO on Anubis: −514 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
52% right on the average
0.79 better than 68%
83.8 better than 61%
1.10 better than 67%
58% of 573 duels better than 83%
38% of 52 situations right on the average
Ancient104
57% better than 64%
0.72 better than 35%
77.7 better than 26%
1.03 better than 45%
56% of 316 duels better than 73%
33% of 24 situations better than 37%
Dust 266
47% better than 31%
0.72 better than 34%
77.6 better than 30%
1.01 better than 34%
53% of 215 duels better than 57%
19% of 21 situations better than 6%
Anubis64
33% better than 3%
0.71 better than 30%
77.3 better than 27%
1.00 better than 34%
51% of 249 duels better than 42%
23% of 26 situations better than 14%
Inferno16
38% better than 8%
0.66 better than 8%
71.9 better than 6%
0.82-
58% of 72 duels better than 67%
29% of 7 situations better than 21%
Nuke12
67% -
0.60 -
66.3 -
0.81-
42% of 26 duels -
40% of 5 situations -
Overpass8
50% -
0.71 -
79.2 -
-
-
-
Cache7
14% -
0.62 -
69.0 -
0.83-
43% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How koziol888 plays

Across 434 matches koziol888 averages K/R 0.74 and ADR 79.3; the rating across the 273 rated matches is 1.02. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 62% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 103 of 273 matches the rating was 1.10 or higher (38%), in 101 it was below 0.90. In 190 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. koziol888 loses the most ELO on Anubis (−514 ELO, win rate 33%). Things go best on Ancient (+514 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +457. Unchanged in recent months: K/R at 0.74, ADR at 79.9. Last 30 days: 83 matches, win rate 51%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.