kourjq

Russia
Streamer
544 matches tracked 108 matches in 30 days

How does kourjq play?

Rating 1.08 (from 405 matches) K/R 0.78 ADR 82.3 from 544 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 405 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 91%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.1 from the last 542
Knife kills 3 in 542 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 84%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 7 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.82, ADR at 87.2
▼ Got worse
Win rate −6 pp, ELO −62

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.87
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 542 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −292 ELO
147 matches · 46% win rate
On Nuke −145 ELO
67 matches · 48% win rate
On Saturdays −111 ELO, win rate 43%

kourjq loses the most ELO on Mirage: −292 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Cache
  2. Highest rating in a match: 2.48 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 542 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
46% better than 20%
0.76 right on the average
79.6 better than 37%
1.04 better than 44%
46% of 473 duels better than 17%
44% of 41 situations better than 68%
Dust 2126
60% better than 74%
0.80 better than 72%
85.8 better than 70%
1.10 better than 62%
51% of 452 duels better than 43%
33% of 54 situations better than 35%
Ancient94
51% better than 41%
0.79 better than 67%
83.2 better than 55%
1.11 better than 69%
56% of 322 duels better than 72%
44% of 41 situations better than 66%
Nuke67
48% better than 25%
0.74 better than 36%
77.7 better than 26%
1.00 better than 26%
52% of 232 duels better than 44%
30% of 23 situations better than 27%
Anubis55
55% better than 53%
0.77 better than 59%
82.3 better than 53%
1.09 better than 61%
53% of 191 duels better than 54%
50% of 18 situations better than 77%
Inferno33
64% better than 68%
0.82 better than 65%
87.9 better than 64%
1.22 better than 75%
60% of 85 duels better than 77%
64% of 11 situations better than 92%
Cache13
62% -
0.79 -
81.5 -
1.12-
49% of 49 duels -
50% of 6 situations -
Overpass7
43% -
0.79 -
81.9 -
0.91-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kourjq plays

Across 544 matches kourjq averages K/R 0.78 and ADR 82.3; the rating across the 405 rated matches is 1.08. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 173 of 405 matches the rating was 1.10 or higher (43%), in 143 it was below 0.90. In 241 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: October 2026 at 1.20. kourjq loses the most ELO on Mirage (−292 ELO, win rate 46%). Things go best on Dust 2 (+616 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, +344 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −62. Unchanged in recent months: K/R at 0.82, ADR at 87.2. Last 30 days: 108 matches, win rate 50%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.